The hot disputes between the supporters of the Kojima involvement in the ABANDONED horror and the skeptics, who claim that “you come up with everything for yourself”, prompted me to write this article, where I would remember the many years of fraud from Hideo Kodzima. Since I have the impression that many people simply do not realize which person we are dealing with. Or do not remember.
Hideo Kojima is a talented game designer and, as many people like to say, the "genius" of the game industry. And he deserved such a "title" by right:
-Kojima popularized Stals Excel, making one of the first mass games in this genre as early as in the 1987 year.
-Almost solely erased the line between games and films, inspired by the latter and making interesting and confusing stories in his projects at a time when in most other games the plot consisted of several lines. And, when the technology has grown, it displayed the supply of cinema to the level of cinema.
-He told stories that were ahead of time and discussed the issues that would become relevant in society only after decades after their release.
-But, besides all this, Kojima is a unique developer who always loved to play with his audience, constantly trying to deceive them or confuse them.
He began, of course, not as large -scale as they expect from him now, but, nevertheless, he had a desire to play with his fans for a very long time.
Metal Gear Solid – modest deception.
Developing the first part of Metal Gear Solid, Hideo Kodzima had no sufficient fame to boldly play with the expectations of the players, but, nevertheless, even in such conditions managed to deceive, if not fans, then at least pirates. At some point in the game, we needed to contact a walkie -talkie with an important character and, in order to do this, we had to indicate the desired frequency, but in the game itself it was not reported, and in order to recognize it, it was necessary to have a licensed box with the game, on the back side of which it was written.
Metal Gear Solid 2 – the first serious attempt to deceive the audience, which turned out to be fierce fans.
But where Kojima dared and first deceived the players themselves, so it is in Metal Gear Solid 2. Now, after a while, this game is considered an unconditional masterpiece. But, at the time of its exit, MGS2 caused just a rage of fans, as they expected from the second part of the continuation of the story of Solid Snaeik – the main character of the first. And all trailers said about this that we would play for him again. But, having waited for the game, the community found out that we play for the beloved hero only in the prologue, and the main character of the rest of the game is Raiden – a new character, who was not even shown in trailers. And who, unlike Snate, did not fall in love with fans at all.
The reaction of players to Metal Gear Solid 2 in 2001 was probably similar to the one that in 2020 about The Last of US: Part II.
Naughty Dog, after 20 years, turned www.winzter-casino.uk/ about the same as Kojima. They also lied in trailers, showing Joel there in the moments where in the release version we met a completely different character. And this is the developers of the Naughty Dog caused a similar hatred of fans. It’s funny that, after a while, when emotions began to leave, Tlou2 also began to follow the path of MGS2 and rather becomes an revered game than a hated game.
Metal Gear Solid 3 and 4 – neat attempts to play with fans
Such a reaction to the MGS2 was perceived by Kojzima pain. He clearly had the desire to play with the community, but he approached the next part of the series much more carefully. Instead of deception, this time we got just self -irony.
Kodzima made fun of the regional and the fact that fans in bayonets took his appearance, creating a character named Ivan Raidenovich Raikov in MGS3, about whom he was given a big hint that he was gay (in those inelerant times for some people, this was an insult).
Promoting Metal Gear Solid 4, Kojima continued to be neat, although he began, a little bit, again trying to drive players by the nose. He began with a trailer, who completely, from beginning to end, is a joke about the relationship between him and fans, where the whole trailer, in a parody form, turns out who will be the main character of the new game and who will make it. In general, I consider this trailer in itself a mini-groove. I advise you to see who did not see. And those who have seen, I think, will also be nice to remember.
The first full-fledged trailer for the 4th unit began with the first-person personnel and FPS inscriptions with different decoding. But, literally a minute later, the same trailer said: "This is not fps. This is mgs "Apparently, there was still a fear of the fury of the community and make a whole trailer in the first person and mock the series lovers from the heart, still did not have enough spirit. So, this time, we were deceived for only one and a half minutes.
In addition, the trailers changed the background of what is happening to the Middle East, so as not to show other locations.
Further Kodzima moved away from the blow and began to play in a large
Years passed, Kodzima quite quietly released the portable MGS: Peace Walker, and the lack of tension for several years, apparently helped him to finally move away from the blow received from fans for replacing heroes in MGs2 trailers. Was able to move so much that he finally gathered with strength and decided to crank something epic.
Which, unfortunately, did not quite work out.
In 2012, we saw the announcement of the game Phantom Pain, created by anyone unknown Moby Dick Studios studio and we were really trying to convince us that this is a new game from new developers and it has nothing to do with the Metal Gear Solid series. Supposedly creator of the game Phantom Pain, Joachim Mogren, even met with the famous gaming journalist Jeff Keili and gave him an interview where he tried to convince everyone that they actually had an original game.
Nothing reminds? Now almost the same thing is happening. The creator of Abandoned, games, which many consider to be a hidden announcement from Kojima, acts and dispenses from it.
The problem of this announcement of Phantom Pain was that the trailer was too obvious to Metal Gear Solid. I followed all this and then and I well remember that my first reaction to this trailer was this: "Yes, to whom you rub, there is Big Boss, it is obviously a metal weight". And I was absolutely not interested in what kind of choakim mogren was there. It was most obvious to me that it was just a trailer for the new Metal Gear Solid and that’s it. And the same reaction was generally in the community. Few people just believed in this deception.
And what we now see with Abandoned looks like Kojima had removed a big lesson from the announcement of Phantom Pain. He realized that he had lost what the real trailer for the game showed, according to which it was obvious that they were shown to us. And I believe that this is why the first ABANDONED teaser is assembled from stock ascers and, as the developers themselves say, is not at all a trailer for the game, which we will eventually see, but is a teaser of the announcement.
P.T.
If the deception with Phantom Pain did not quite work out, then the next trick of Kojima has become a real splash.
During the GameScom 2014 game exhibition, the unknown indie studio 7780s Studio announced the horror. And immediately released a playable teaser p.T.
This time the community believed that it was really Noun Horror. But not for long. Having passed this playable teaser to the end, the players showed a trailer, according to which it became clear that this is a teaser not a new game from an unknown studio, but Silent Hills from Kojima and Guilder Cases.
Although this caused a large splash, but unfortunately Kodzima’s surprise, as he himself admitted, solved the riddle too quickly.
Death Stranding
During the Death Stranding advertising campaign, there was no deception from Kojima and all the information on the game was rather consistent and straightforward (with the exception, perhaps, only that we were not told to the last which gameplay will be in the game). But I associate this with the fact that Kojima, during the development of Death Stranding, in addition to, in fact, this development, was also busy with a “divorce” from Konami, the formation of a new studio, negotiations with Sony and searching for a engine. Most likely, there was simply no time to plan some tricks left.
When I wrote this text, I noticed another pattern. In the names of fake studios from Kojima, there has always been a post-post of Studio or Studios (7780s Studio, Moby Dick Studios), which, in fact, is rare. How much you know the names of indie studios, in which Studio is attributed to the name? Usually they simply write the name of the company and everything, without posts. Or, in extreme cases, they attribute Team or Games, but Studios is a rarity. So Blue Box Studios, instead of just Blue Box, is an extra similarity with Cozym’s handwriting
Anyway. Games "Genius" rarely did without any deception, and the scale, with some exceptions, has always increased.
Death Stranding was an exception only because of technical difficulties. But the announcement of the new game Kojima is simply obliged to surprise with something, and the time is now the most suitable for this.
Video version. Those who were interested to read, please put under it.
