It just so happened that the birth of the Final Fantasy series fell at the beginning of the economic crisis in Japan. Continued from the 1986th to the 1991th Economic Crisis marked the end of the beautiful era. It is all the more interesting to monitor the Square, which, against the backdrop of the state problem, almost died, and by the nineties rebelled from the ashes of aka Phoenix. Well, enough lyrics. 1991-the beginning of the development of Final Fantasy v.
Chapter One – the plot of Final Fantasy V
I’ll start by tradition with a small retelling of the plot component.
At first there was a void. When four entities filled the void, a crystal formed. And the world was born. Nadezhda gave the world fertility. Courage formed fire. Kindness turned water to life. Curiosity let the mind in the wind.
If the emptiness returns to the absorption of the world, humanity should maintain four entities and the light will be born again.
Four entities should rebel from the void and connect again in the stream of light.
1000 years before the game. 4 crystals, according to legends, sealed the darkness that covered the whole world, called the "void", which in turn created by the dark sorcerer Enuo. As a result, the world cracked in half. Split into two parallel worlds.
The head of the kingdom Taikun goes to the Church of the Wind to check the crystal of the wind. Upon arrival, he breaks up in front of the king. Wind all over the world. And the ruler himself disappears.
Princess Lenna, moves forward in search of her father. Not far from the king’s castle collapses from heaven meteorite. Young traveler Barts heads in his direction.
Near the place of falling meteor, the traveler meets Lenna and protects her from the attackers of the goblins. The princess tells Barza that he knows herself and together they find a meteorite, and with him an old man with amnesia. Everything he remembers, his name is Galuf and for some reason he must get into the Church of the Wind.
The path to the repository is destroyed, it remains only to move. A pirate ship driven by a traction of a sea dragon falls into the field of the vision of our heroes, the old man and youth are planning to steal it.
But the pirates led by Captain … Shei Faris catch thieves. And then let go. Yes, so simple. Well, not really. Firstly, Faris herself is interested in meteorite, and why on Lenna’s neck is the same pendant as hers.
In the temple itself, a newly formed party discovers only fragments in the place where the crystal once shone. These fragments give our party the first set of professions and celebrate each one of the elements: courage and fire for Faris, devotion and water for Lenna, hope and earth for Galuf, wind and ardor for Barz. The king’s spirit that suddenly appeared, calls our four elected, who is destined to defeat exodes and thereby prevent the ancient evil from destroying the rest of the crystals, and with them the whole world.
The next stop of the city of Velza. The storage of the crystal of water. To get to there, the heroes visit Zoka, architect of the Torne channel. Although reluctant, he gives the key to the gate to the heroes, warning them that crowds of monsters have recently appeared in these places.
During the trip, Lenna explains to the rest that crystals are a kind of seal holding dark forces – with the destruction of crystals and the release of these forces, the planet will become unusable for life. Soon the words of Zock are soon confirmed: Monster Karlabos attacks the ship.
Although the parties manage to overcome him, he drags the sea dragon of the pirates Sildra into the whirlpool, throwing heroes to the mercy of fate. Ultimately, they reach the cemeteries of ships.
On the shore, our heroes are faced with the illusions of the siren. Barts sees his mother, Lenna and Pharis see King Taikun, and a girl appears before Galuf, whom he cannot remember in any way. It is with him that he can bring the others to his senses.
The next stop of the city of Kavven, in which the dragon was noticed allegedly heading towards the Northern Mountain. Well, the party goes in hot pursuit.
Climbing the mountain, closer and closer to the peak, we meet a marital couple of Magissa hunters and force. The girl shoots at the princess with a poisoned arrow in the hope of kidnapping.
Faris rushes to the rescue, but not calculating strength falls down. She is saved by Barts and Galuf. At the top of the mountain, they find the wounded dragon Heir. To save him, Lenna makes his way behind a dragon grass through poisonous mountain flowers. The grass hearates Hyurya, and he, in turn, helps with this Lenna.
At night, Lenna gives Faris to know that she knows that they are sisters, but Faris denies any connection between them.
In Vols, the heroes beg the king to stop the car that enhances the power of the water crystal. But the king refuses, referring to the fact that the car protects and brings prosperity to the kingdom. At the same time, another meteorite is falling next to the water crystal. The king decides to immediately check what it is, we go after him.
Overtaking the king, they see only beaten warriors. On the top floor, the party finds a strangely dressed soldier who turns to Galuf as "my master". But without explaining that it was dying. The warriors of the light defeat the creature that killed the people of the king, but too late, since the crystal could no longer be saved from destruction. They get a second set of professions. The tower begins to go under the water and doomed heroes are saved by the sea dragon of the pirates of Sildra.
Then the party, in an attempt to save the remaining three crystals, goes into the further path, but they all turn off failure, the villain is always a step ahead. And then the granddaughter of Galuf Kril appears in their path, who helps the old man return the lost memories
It becomes clear that he came here from a parallel world. The old man with his granddaughter decides to return home and leaves the party. The remaining batch with the help of the mechanism of the met engineers of Sid and the Foreign Ministry, go after the old man.
The warriors of the world get to the kingdom of the ball, which is ruled by Princess Kril along with Grandfather Galuf.
It turns out the old man was previously a warrior of dawn with the father of Barz. To figure out who the exodes are, the wars go to the wise turtle of Gido.
Then the party is sent to the forest of Moore, to the ancient tree, where the imposed seals of exodes are destroyed, but at that time the villain himself received the power of crystals attacks the same. Kril on his dragon manages to save friends, but she herself falls into the trap. At the cost of his life, Galuf saves his granddaughter and gives her all his strength.
Then the party is catching exodes and defeats it. At the same time, what the three remaining crystals are destroyed with, once a “void” chained becomes free, and both worlds merge again. And by the way, our unknown antagonist has now taken possession of this force. Cool. Now for the final victory over him, you need to collect twelve guns with which the evil sorcerer of Eno was defeated.
The guys get to the exodes, which took their true form – a tree captured by an evil spirit. With the support of four warriors of dawn and King Taikun, the heroes manage to survive in a fight with exodes and naturally defeat the villain.
Well, after that, they are captured by the “Emptiness”, turning into neo-Exodes, intending to destroy everything that exists, including himself. The war of the light once again kill exodes and now forever. And in the same game there was a feature with different endings.
The final scene depends on how many characters survived after the victory over Neo-Exodes-the surviving members of the detachment find themselves in the "void" and find that the fallen heroes returned to life. Gathering again together they seal the "void". Crystals in their places. Two worlds are again divided. Curtain.
Chapter two – development of Final Fantasy V
As already mentioned, the development started in the 1991 year and headed it again to Hironobu Sakaguchi. However, this time the company was made up by Eshinori Kitas, who came to the company a year earlier and served as a screenwriter on the Final Fantasy Adventure project for a portable Gameboy.
Such permutations were necessary: the state grew up and after the release of the fourth chapter of the series increased almost 4 times – 45 people.
The project managers were young and hot, and their views on development were most often varied. This gave rise to rivalry, which did not slow down the work, but only pushed it forward and improved the future project. True, Sakaguchi acted more as a gamepa -designer than the scriptwriter and worried him, accordingly, what the player sees rather than what the player reads. And instead of adding a salad that is so full of mechanics, Hironoba decides to combine successful finds of predecessors and work on their bringing to mind.
Sakaguchi was no less worried about the graphic component of the new project, the benefit of Super Famicom in a couple of years of her life was able to show quite a few of her capabilities. The color palette was expanded, the effects are tightened, the prospect of the prospect compared to Final Fantasy IV was noticeably improved.
An important role in the visual component of the game was played by the newborn in the ranks of SquareSoft, the promising Hideo Minaba, who helped our old acquaintance of the Eshitak Amano, who was responsible for the appearance of the characters.
Kazuko Sybuya worked in the team of artists to this day, which from the first part turned Amano’s air drawings into mundane game springs.
Eshitaka Amano and Cazuko Sibuya
Eshitaka Amano and Cazuko Sibuya
Tatsuya Takahashi partially was partially responsible for the design of monsters, and his young and ambitious protege Tetsuya Nomura, in the past, the debugger Final Fantasy IV is engaged in most of the work, while becoming one of the members of the main team of Sakaguchi.
Tatsuya Nomura and Tatsuya Takahashi
Tatsuya Nomura and Tatsuya Takahashi
Together with the nomor, he came, was engaged in debugging, and then grew up like a developer of Akihiko Matsui, which helped Hiroyuki with the combat system.
Hiroyuki Oblast and Akihiko Matsui
Hiroyuki Oblast and Akihiko Matsui
Let me remind you that it was the pen that the Active Time Battle system, which appeared in the last game of the series, has the contradiction, and it was on it that the developer decided to focus on it: the interface in the battle now acquired a time scale, which clearly made it clear in its filling in the sequence, as the players could definitely fall into a stupor without understanding who was attacking and who is protected.
As for the gameplay directly, the fifth chapter of the series followed the covenants of Final Fantasy III. We also manage a party in the amount of four people called “freelancers”, and then for each of the characters the player chose the profession of which in the game there were 22 items, and special skills were offered to the appendage to choose from.
The game previously not seen in the series appeared in the series: the number of characteristics increased by one point, already standard skills of skills – Ability Points were added. Received in battle along with experience, they could be spent on various skills, both active and passive, and each completely completed branch of skills allowed the chosen class to go to the dignity of the master, allowed to leave some abilities with them in the case of changing the class of the hero of the hero.
Thus, skill points are spent on the development of professions, and experience points for the development of a character. As the character’s level grows, his characteristics will grow, which this time has undergone changes. Visually, they are divided into 3 sections in the menu: strength, dexterity, survivability and magical power, then you can observe damage, which depends on equipment and sila, protection, which is affected by equipment and survivability, dexterity and equipment with shields, determines such a characteristic as evasion, magical protection depends on the equipment of the armor, and the last section contains the shellumous characteristics of the character, which indicates the character, which indicates The total weight of the equipped armor. Along with dexterity, it affects how quickly the ATB scale is filled.
Game Avatars this time was five.
Barts Clauser, Lenna Charlotte Taikun, Galuf Helm Baldesion, Faris Shervitz, Kril Mayer Baldesion. It seems that the choice is not large, but with what exactly will it be possible to walk around, it is with a variety of skills.
Final Fantasy V, along with standard black and white magic, acquired a couple of novelties: time magic and blue magic. The latter allowed to adopt the abilities of enemies in case of damage from targeted ability, respectively, as well as a limitation was the level of the character, which could not be lower than the level of skill that he was trying to copy.
In turn, the owner of time magic could control the ATB scale, both their Sopartians and those who confront them. The assembly made it possible to slow down the scale, accelerate it or stop even for a while. The owner of time magic can also acquire skills in canonical stores, which allow reducing the HP scale from the enemy, applying negative statuses and so on and so on and so on.
New types of magic, as you understand, are attached to two relevant professions, but other specialists had something to show, since each profession has its own special ability, which the master could not leave for himself when changing the class and a set acquired by special skills. For their use in the battle interface, you can see two cells, one naturally under the ulta and the second for any other ability. Such a game restriction made it possible to experiment and, depending on the territory and alleged enemies, choose the necessary skill.
Chapter three – difficulties of translation
To the output of the fifth ending, for a certain image of Square it acquires a new brand name – SquareSoft. Under this name, the developer produces Final Fantasy V exclusively in Japan on December 6, 1992.
Exclusively in Japan, because the English adaptation with number III in the title again ran into the problem.
The translation that Ted Wulsey was already engaged in the finish line, but at the last moment, the studio’s leadership decided to cancel the international version due to the fact that the Haizins were not yet ready for such a versatile game.
As I understand it, SquareSoft was afraid to release a game with such a complex pumping system in the rotten West. But it is necessary to do the money somehow and therefore it was decided to release a simplified version with the Final Fantasy Mystic Quest, which would have a large amount of action with the aim of adapting a traditionally Japanese genre for Western consumers. The game saw the light in October 1992.
Officially, the international version of Final Fantasy V saw the light only in 1999: it was in the Final Fantasy Anthology assembly for the PlayStation One, and in 2006, on the portable and no one needs Game Boy Advance.
I specified about the official release, because the original version for Super Famicom nevertheless spoke in English after 5 years, in 1997. Enthusiast fans made almost the first amateur translation of JRPG in history and without any problems punctured the official cartridge, the copies of which then went to the shelves of pirate stores.
The funny thing is that in the same year SquareSoft subsidized the Top Dog Software studio to create a port for personal computers, but again after the completion of most of the work, the project was closed. According to one of the programmers, the reason was the poor communication of the leadership of the two studios.
One way or another, after the release of Final Fantasy V in Japan, for 2 months from the shelves of stores, devoted fans dared 2 million copies of the game. Still limited by the framework of the native country, the 5th final box showed an excellent result on the PlayStation One according to the results of the 1999th year, dumping 400 thousand copies and thereby fixing it in thirty-first gaming chart. On Gameboy, in turn, it was possible to pass for a mark of 260 thousand cartridges.
Still now, the living and flowering Famitsu magazine issued deserved 34 points out of forty possible and in 2006 put it in fifteenth place in the list of the greatest games of all times.
But this, with regard to Japan, the rest of the world got acquainted with the Final Fantasy V after a long 7 years and say, just the duration of the players, and the reviews of the original project with Super Famicom appeared later.
From the RPGAMER FINAL FANTASY V received a restrained feedback with the standard transfer of innovations:
“There is significant progress in comparison with the fourth part, visual execution, interface menu and management are improved, but individual elements, such as the excessive frequency of random meetings with monsters, mediocre sound accompaniment and a faded color palette, spoil the general idea of the game, depriving it of a high estimate”.
In turn, the RPGFAN website called the Final Fantasy V the worst part of the series, responding positively to the plot component of the game.
The fifth head of Final Luckicasino.net Fantasy also appeared in North America as part of the Final Fantasy Anthology compilation, which was generally also awarded mixed reviews.
Electronic Gaming Monthly, in his review to the pluses, attributed a system of professions, noting that this is the only reason if you think about taking the game. The minuses still got a problem with long loading, which came with the transition to the CDs.
The notorious Gamespot scolded the clicked plot and the English translation, which came out simply terrible, but the fast release of the version for Game Boy Advance, a little changed the situation. All, on the contrary, praised him, firstly, for the corrected localization, and secondly for additional content that was brought with the next port.
However, not the most laudatory reviews nevertheless allowed the Final Fantasy Anthology in the composition, which appeared the 5th head of the series to disperse the amount of 360 thousand copies.
But the history of the world Final Fantasy V did not end there. Inspired by the story of the game, known for the Titles such as “Boar Gene”, “The Girl Has the Time” and “One Punch Man” The Madhouse Animation Studio in 1994 releases the 4-serial anime of the Final Fantasy: Legend of the Crystals series. In the timeline of the Universe, the Events Legend of Crystals settled 200 years after the end of the original game and talks about the new world thunderstorm in the person of the strongest sorcerer.
The heroes of the light are the kids of Pretez, the girl Linely, whose ancestor is the protagonist of the original bartz. The purpose of the party is to protect the wind crystal, and return to the place stolen by the sorcerer the crystals of fire, earth and water.
What is the way a drawing is noteworthy, then this is a choco. Probably it was here for the first and the last time he appeared in his initially frightening naked version, which was invented by Amano for the second final.
For creating music for the anime as such, the full -time composer Masakhiko Sato was responsible, but for the most part in the series are the arrangements of the soundtrack behind the authorship of Noboo Umatsu and it turned out in general well.
In 1998, thanks to the efforts of the publisher of the Urban Vision, anime was voiced and released on the English-speaking market.
True, the creators did not hear enthusiasm in their direction.
Anime Reviews publicist called the legend of crystals a weakest manifestation of the series, calling the ending of the protracted, and the main antagonist – disappointing.
IGN in its review spoke about not the best animation, humor and drama, also noting that this is the first sequel in the Final Fantasy series and it would not be better if it did not happen at all.
However, Gamespot, in turn, decided to praise the project for his simplicity and a rejection of the problem to fill the anime with a fan service of which here is about two times and expected.
And so, we have already come close to the finish line, after this game, the world will begin to change, and I say about Final Fantasy Vi.
Chapter Four – plot Final Fantasy VI
The world in which the action of the named ending takes place significantly differs from everything previously seen. Steampank Stylistics begins to replace a fairy tale from its pedestal and gives rise to various “living” cars and similar exoskeletons.
Again nameless planet. Huge continents again. But no. Not crystals rule this world. And technology.
Opera and ballet are popular in the world. Railways encircling this planet connect coal mines and cities. However, not phones, no or comfortable communication system. Only pigeon mail.
So, long before that the world staggered. Three deities called the triad of war fell from heaven to earth and unleashed the war. Named in legends to the war of magicians. On the side of each of the gods, both animals and people fought, as long as at one moment the confrontation did not turn into a tragedy – a strong emission of magical power united people with a beast, giving the incredible power. Their named espers.
Then the deities were horrified and realized the destructive consequences of their actions for the world, for which they are fighting. To end the war and prevent the continuation, they turned to stone, ordering the Espers, to defend their divine power. Subsequently, the magic creatures created a new dimension into which they transferred the petrified remains of the gods. There they hid from unnecessary views.
And now a thousand years later. Technologies replaced magic, leaving it in children’s fairy tales and legends. But at one point everything changed again.
A huge empire, led by Tiran Gestall, found the entrance to the land of the Esper in the southern lands and, after an attack on magic creatures, captured several. After long experiments, the empire developed a technology that allows you to suck magical energy from poor creatures and creates on their basis the mechanisms and changed people, of which the first of the Imperial Army of KEFKA was the first.
Subsequently, this technology is called magite. The army created using this technology exceeded the relics of the army of all other countries of the world. The imperial detachments of the magiter won the entire southern continent and began their campaign to the north, setting the ultimate goal of world domination. Despite the unconditional success of such a technology, the emperor was not enough. Espper-energy is needed. He orders to take possession. The Army of the "Returners" is called up to the army, their requirements to return freedom to the seized lands.
Events directly games begin with an attack on the Miner City Narshal of three soldiers of the Empire in the armored vehicles of the magite. Biggs, Vedzha, and Girls Terra. Their goal is to inspect one of the mines, during the development of which a frozen Esper was found.
Having made his way to the destination, a small team discovers the desired Esper Valigarmand.
Heroes begin to approach the essence, while it, in turn, is more and more strongly and strongly radiates the impulses of magical energy, thereby killing Biggs and Vedzha, and Terra only loses consciousness. The girl comes to himself in the house of a local resident who is called Arvis. According to him, on the Terra’s head was the crown of the slave, with which the empire subordinated her consciousness. The old man helped to get rid of such a headdress. Whether it became a root cause or not, but Terra forgot everything, with the exception of her name.
Meanwhile, the cities of the city are looking for a girl everywhere, and suddenly a thief named Locke appears in the house, he without hesitation helps our hero to hide.
He leads her to the shelter of the "returners". Together, they go south, to the Figaro castle – a state located in the desert, which is in alliance with the empire, which is only the political course of King Edgar. KEFKA ceases to trust Edgar and set fire to the royal castle. But still, Terre, Edgar and Locke manage to escape to the hogkobo and getting into a new trouble becoming saved by Edgar Sabin’s brother.
Finally reaching the shelter, we meet Banon’s “Returners” leader. He begins to join his communication with the offer of Terre and we agree. At the same time, a plan for an attack on the empire is developed at the same time, with which Terra can help Benon to a frozen Esper in Narsha. The leader of the rebels wants to revive and talk with the ancient creation. The empire immediately attacks the territory of the South Figaro. Our team leaves the battlefield on the water, and the thief Locke makes his way to the rear of the enemy.
The further path of the rest of the team is blocked by the ultrose octopus and during the Battle of Hard Battle, Sabin flies from the raft into a different riverbed and then the party will have to be divided into two groups, whose subsequent stories, including Locke, will be told in three scenarios that can be held in any sequence.
The first script describes Locke’s escape from the occupied city, then watch Sabin, that the current will throw it north of the kingdom of the house. Well, the third story will be with the participation of Terra, Edgar and Benon. This Trinity gets to Narsha and united with Arvis will go to the local mayor to convince him to help the "returners". At this time, the rest of the group arrived in Narsha, and with the help of Locke recruiting the new Comrade Celez, in the past, the military leader of the imperial army, unclenched for betrayal.
Sabin introduces us to a couple of characters: Kayen, whose relatives were killed by the Imperials and the youth Gau, educated in the wild, who hardly understands human speech.
Celes reports the information that the army of the Empire is approaching the Narsha. The rebels begin to defend the Esper in the mountains. “Returners” manage to discourage Kefka’s attack.
But suddenly the Esper reacts to Terra again. The release of energy from the Esper turns it into Esper shining with the pink light, and under her wild scream the girl takes away.
The frightened terra manages to find Zozo thieves in the city. All this time, Esper Rama looked after her. He tells our heroes about the war of the magicians and the invasion of the Empire into the land of the Esper, and that only weak spells are obtained when using Esper energy.
But if Esper dies, his body crystallizes and turns to the magicite, with the help of which his magical properties can be revealed one hundred percent. At the request of Rama, the party is going to free the sharpened destroyers, for this we go to the continent vector.
One catch – naval messages with the desired continent are absent, so the heroes visit the opera house and deceive the adventurer network Gabbiani, who owns the only Blackjack air ship in the world.
Sliming to heaven we get to the research center, where we meet Keffka, that the Espers are torture: Shiva and Ifrit, as well as the villain, whistles about the intention to revive the triad of war. Having gathered with the forces, we liberate several Esper along with Maduin, who calls himself the father of Terra.
After that, the destroyers turn to the magicites at the cost of their lives – magic stones, which give power to resistance members. Our paths also intersect with Sid, who reports that Celees is a spy of the empire. This is confirmed by the suddenly emerging kefka. Clees, meanwhile, teleports and captivates Kefka, since the power of the plant begins to overload. The remaining tactical retreat method is returned to Zoso. In the city of Terra thieves, the magicite of his father Maduin activates and confirms his words: Terra’s daughter Esper and ordinary woman Madeline.
With the power of the magicites, the “Returners” are preparing to attack the empire. Terra, on the other hand, makes contact with the remaining Espers in order to enlist their support. The story of the sufferings of brothers, leads the ESPERs as a rage and they destroy a significant part of the vector.
The type of what remains of the continent is shocked by the Emperor of Gestal: an unexpected attack by Espers forces him to think about a peace agreement, for the conclusion of which he calls the rebels to his palace. One of the requests of the emperor is the search for angry destroyers in order to communicate the results of the negotiations.
Our five: thief Locke, imperial shadow, generals Celes and Leo, led by Terra, go to a small village that Tamasa is called. This village is famous for the magical forces of local residents, as it will subsequently become clear, these forces inherited from the participants in the war of magicians, which went into exile and founded a small settlement here. Upon arrival in the village, the girl Relm Arruni and her grandfather Father Magus join us.
Gradually, we learn more about the shadow, the most mysterious character whose background is revealed within 4 nightmares, which can probably be observed during sleep. Previously, the mysterious ninja called Clyde and a couple with his friend Baram was engaged in theft.
So far on one sunny day they have not crossed the road of the mafia. When two thieves were tracked down, the bars were very wounded and begged Claid to end his suffering, but he could not execute his friend.
Clyde just fled until the donkey in Tamas, getting a family, but also for a short while. The past did not let go of the former thief and he left his wife and daughter, and then changed his name in honor of the name of the collapsed thieves duet – a shadow.
We return to the rest of the batch, which after Tamas will still stumble upon the desired ether. Terra will explain to them the emperor’s intentions about the ceasefire, but from nowhere, Kefka appeared with a small army destroys magical creatures by turning those to the magicites. And how unexpectedly only now the rebels realized that the emperor’s peaceful intentions were only a trick in order to take possession of powerful stones.
Taking advantage of the magicites received by the emperor and Keffka create a portal into the world belonging to the Esperes, where the war triades rest in their stone dream. Having taken possession of magic, villains are going to turn the Esper land into a soaring continent. Our heroes try to prevent such an outcome, but everything is in vain. General KEFKA goes off Suma: he kills the emperor, then manipulating the fossilized trias of war destroys the magical balance and thereby starts the start of the Apocalypse. With all its might, our party manages to escape on Blackjack.
A small town of Moblitz also falls under the destructive blow of Kefki. Adults sacrifice their lives for the sake of children, as a result of which small ones remain alone. Teenagers Dwayne and Katarina, as the most adults take responsibility for the rest, until Terra gets into the city. She is taken to patronize all local children, as a result of which she begins to call her "mother".
Milled a year. All this time, Celes was in a coma while Sid was following her. Having woke up, the girl understands that almost the whole world was destroyed by Kefka, most people died, and the remaining erasure a miserable existence or end with life. The former general, meanwhile, took possession of all the magical power that the triads were stored. KEFKA becomes the god of magic. The current world built on the ruins of the departed is the world of destruction and death.
Nothing is growing in the new world. All that remains is a fish that lives its last days. Even the enemies are so weak that their health scale does not exceed 1% and they die almost immediately after the start of the battle due to the status of exhaustion.
And now SID still gets sick and, depending on our actions, it either dies or recovers. In any case, we find a raft and fall from the island in search of friends.
Sabina finds Sebina on the mainland. And after and Edgar. We continue the mission to collect the old guard, if possible, attaching two secret characters to the team: Yeti – Umaro and the representative do not understand what race – Gogo.
Having gathered the will in a fist, the wards of us the heroes decide to attack the KEFKI tower. They are full of determination, despite the fact that with the destruction of the triad of war, all the magic and magic beings of the world will disappear, including terra. A new flying ship helps to get to the right place of the party, and the player skill contributes to the destruction of war triads.
But this does not affect Kefke – the power that the triad was now filling the distraught general. The last boss -file, defeat the villain – this becomes the reason for the gradual disappearance of magic in the world.
Magicites turn into nothing, but Terra’s father manages to explain to her daughter that strong feelings for anyone will help her to stay in this world. From the last forces of Terra, he pulls friends from the collapsing tower aboard the falcon and falls without strength on the deck. Having come to her senses, she realizes that she remains to live thanks to her love for the children of the mobbler. We observe the revival of the faded world.
Chapter Five – Captain gives his helm
If, to the global changes that I mentioned at the beginning, there were still 5 years left, then the internal permutations have already made themselves felt. First of all, the Sakaguchi chironobo becomes an executive producer of SquareSoft during the development of Final Fantasy V, which means that in addition to the latest fantasy, such a series as Secret of Mana, Romancing Sa-Ga, Chrono Trigger and others required no less careful control.
Therefore, in order not to spray and do good, and not shit, Hironobe gives the post of manager of the project, the results of Hiroyuki, who has risen along the career ladder, and he, in turn, remains as a producer.
Thus, Eshinori Kitas with his new partner in the 93rd year is accepted for work. Eshinori as a director and screenwriter is responsible for the narrative part of the game, and the results are fully taken up for the technical.
Those director with their team achieved great success in upgrade graphics. Now Mode 7 reached a global map with the effect of the prospect, which then did not cause a fake delight among the players.
The composition of the designers did not change to Tolik, but there were rearrangements.
To be responsible for the drawing of locations, as the last time Hideo Minabe was set paired with Tatsuya Takahashi, but this time Hideo also took the post of art director of the game. Cazuko Sibuya again took up the pixelization of the main characters, which was created by the hand of the Eshitak Amano, and Tsuya Nomura was responsible for secondary characters.
As a result, the game was so large and technically difficult that Kitas himself admitted how much blood and sweat was invested in the capture of bugs, which was performed by handles and their correction.
The foregoing belongs to the zone of responsibility of Hiroyuki.
The screenwriter, because of the huge amount of work, decided to experiment and invited everyone to participate in the creation of the world of the game and characters, of which there were 14 people, including the secret: the Gogo and the Snowman of Umaro.
As a result, some of the ideas sketched Sakaguchi inventing the main laches, the main character of Terra and the thief of Locke, and the five other ideological colleagues made up the company of Eshinori Kitas in the fight against further work.
Chapter six – new game experience in the series
Final Fantasy VI gameplay, like all of the above, also underwent significant changes.
Firstly, the newly processed class system. Final Fantasy VI has a record number of playable characters equal to fourteen characters and each of them has its own motivation to get even with the empire.
Terra Branford is a protagonist of the game, thief – Locke Cole, Edgar Roni Figaro – head of the Kingdom of Figaro and his twin brother Sabin Rene Figaro. Kayen Garamond – the faithful knight of the kingdom of the house. A teenager like Mowgli who grew up in the wild – GAU.
Celes Cher – former General of the Empire. Setzer Gabbiani is an avid player who lost his flying ship. Ninja – mercenary – shadow. Relm Aruni – Girl, from Tamasa village. Father Magus – an elderly magician. Talking Mugl could. Yeti’s secret character – Umaro.
And another secret character is a mysterious wanderer – Gogo.
Each of the listed characters has its own unique game class: Terra is only a magician, Locke is only a thief, Kayen – only a samurai, etc. D.
And in fact, the class does not affect the perception of the game or promotion by the plot. At the initial stage, the character has specifically pumped characteristics, and in the later stages it affects the use of the ability or type of robe unique for the class, that is, the female outfit is not suitable for male Sopartians and vice versa. The same thing concerned combat weapons, since some of the heroes could only be featured by its specific type. The combat equipment was also also distinguished by certain properties like immunity to spontaneous attacks, well, an increase in combat characteristics.
As for the formation of the group, it is still more interesting here.
In Final Fantasy VI, there were no plot restrictions on the formation of the party as such and it was here that the system of free formation of the group was applied for the first time at any time anywhere. There are a couple of exceptions where the story canvas requires a certain composition of the group, but you can neglect.
One way or another, the absence of plot restrictions gives rise to other.
As the game passes, plot forces will appear. Когда есть несколько зданий, что требуют немедленного вмешательства, а при условии, что каждый персонаж по своей природе обладает ранее оговоренными уникальными способностями и рамками в подобных миссиях от партии требуется разбиться на 2 или 3 группы, что пойдут своим путем, взаимно помогая друг другу открытием различных проходов или прикрывая спину от недругов.
The same groups can be controlled on the global map of the world and each such nonlinear site has a plot background. An element of the strategy expressed in thinking through the route for each team appears.
The battle, in turn, was also transformed for the better.
The same is the same, we go according to the location, we are thrown into a random battle, the ATB system makes decisions about the priority of the course, and unlike the same fourth part there are again 4 playable characters.
First I will talk about the key feature – local calls – Esperes. The game designers decided to tie partial development of the characters to them and make them an element of equipment.
When the character was equipped exclusively by one magicite, and I remind you of these the remains of the departed Espears, he influenced the growth of the characteristics of his owner and the ability to various spells, but Celees and Terra could do this in the old fashioned way, though the choice was not great.
As the points of abilities in battle are acquired, the hero studied the list of spells belonging to a particular escape.
Each spell was studied gradually in strictly defined time frames, and in the fact of its hundred percent study, could be used by the owner without equipment of a particular magicite.
Time varies from the ability to ability, for example, learning a powerful Waligammand spell lasts quite a long time when the ownership of the spellla Lakshmi moves much faster.
All 14 heroes, with the exception of the secret Umaro and Gogo had access to any of the Magicite spells.
But, not paying attention to such difficulties, do not forget about the standard function of the Espears – a call on the battlefield of creatures associated with your magicite and only once for the battle.
Such an opportunity allows the characters to change their indicators of their own free will to fulfill the task facing the player.
Thus, the appeal upgrade directly influenced the gameplay, highlighting the Final Fantasy VI against the background of classic JRPG.
Also, in addition to destroyers and ordinary equipment like weapons, shield, helmet and armor, the heroes have two slots for relics.
A new type of equipment, some of which can be purchased in stores, the rest of the relics are mined only in the heat of battle. Certain relics can be acquired only in a certain territory and only at a certain moment of the game, due to a change in the assortment of local merchants.
Relics are divided into counteracting status effects that establish status effects that add abilities that improve characteristics that affect the course of the battle and outside. New artifacts can be suitable for either a character from the party and definite, that is, the “ring of the princess” of Terra, Celees, Relm, “Bracelet of the Thief”, respectively, only the thief Locke and the like.
Also, an ultimate attack appeared as an innovation, which was called desperate. Its essence is as follows: at the time of the battle, when the character’s health scale drops below 1/8 of its maximum value, his next attack with a probability of 1/16 will be desperate, which is expressed in a greater power of attack and its effects.
When a HP level falls below 1/20 of its maximum value, the ripples can use the ripples and GOGO, so that, having exchanged statuses with the enemy, to obtain, including a critical state
Each of the heroes is one and unique, except again, Gau and Umaro, which did not possess this ability.
All types of desperate attacks cannot be blocked, and their blow ignores protection.
Exceptions are fear with the attack of the heart of Saber and Relm with its star prism. Their ultimatics instantly killed any enemy who did not have immunity to instant death.
A desperate attack cannot be performed by a character under the status of a zombie, embarrassment, image or invisibility.
Chapter Seventh – History of Nobuo Umatsu
Already according to the classics, Nobuo Umatsu was responsible for the Soundtrack for the game and the work was impressive for Final Fantasy VI: separate topics for characters and locations, for battles with bosses and ordinary minions. The composition “Aria di Mezzo Carattera”, created with the participation of the vocal party, is distinguished against the background of the remaining tracks, however, due to restrictions on the volume of the cartridge, it was not possible to transfer the voice as such and the vocal performance was synthesized in the game.
Musical accompaniment for different plot events, which conveyed to a greater extent sadness and sadness and emotions caused no less. Yes, what to crucify, most of the game and ordinary gamers are inclined to the fact that the soundtrack of Final Fantasy VI is the best in the entire series.
Stop. Seriously, I will just list the tracks written to the game? I’ll tell you how cool they were and how everyone praised? Not this time. Who was the same Nobuo Umetsu?
Nobuo Umatsu was born on March 21, 1959 in the Japanese city of Koti, in the capital of the Koti Prefecture. His ascent in the world of music began not, not from the music school, the Umatsu did not have a musical education at all. It all started at the age of 12 with a grandfather’s guitar. At that time, magazines about popular groups were published, and in each room there was a tabula of famous songs.
“So, for the first time I did not know what I was doing, I just looked at the points that were indicated in the magazine, and tried to trace their path with my fingers, on my guitar, I heard that something from this was obtained. This was my first discovery "..Nobuo Umatsu – composer
The next step was the piano of the sister. Thinking logically, young Nobuo just took and played on a new instrument to him familiar notes from the guitar. And oh my god. They sounded the same. According to him, at that moment he discovered music.
The Drimutsu grew at dawn progressive rock. Pink Floyd and King Crimson, Beatles and Elton John. The latter had the most important influence on the Umatsu.
Creating simple music with a balance between a beautiful melody and rock elements, what was the goal for Noboo Umatsu.
“Then I composed music for the Final Fantasy series, I tried to do something, but in my own way. I did not want to create the same type of music for this game, so I mixed everything a little. ".Nobuo Umatsu – composer
Stop. Somehow I quickly jumped to the final book. We slightly rewind the time.
In high school, the Drimatsu is already beginning to compose his own music, he begins to feel his purpose in this. Knowing that there are people around who took the piano lessons from 5 or 6 years of age, it became clear that it was necessary to stand out from this crowd. Therefore, Japanese music has become a taboo for him.
Soon, the darkness had its own band. Or rather, three friends who wrote words for songs, and the goal of the maestro itself was to compose a melody for them. Well, after the guys spoke to the fun of the public in one local bar, from which they received a buzz not transferred. Well, the wonderful school years flew and leaving the threshold of their home enters the Kanagav University in Yokogama. In parallel with study, Noboo Umatsu begins to work in a music store.
Despite the fact that there is not a lot of money, he always had enough to sit in a bar with friends. Almost every evening, the young guys gathered and dreamed of the future, dreamed of becoming artists, musicians, or even directors.
“We all had dreams, but we did not know what to do next with them. At every evening, at a party, we gathered and discussed who we want to become, discussed our dreams and what needs to be done to realize them ”.Nobuo Umatsu – composer
Also in a friendly company there was a girl who began to work in the art department of Square. During the next conversation, she asked the Umatsu whether he was against creating music for one Square project. The answer was not long in coming.
Then the future maestro did not even have the thought that this could become his constant work. This is all a good opportunity to earn some money, working at the same music store at the same time. At that moment, the Umatsu needed money, since his primary dream was a marriage to the girl Reiko. And the lack of stable income, depressed him and did not allow him to decide on such a serious step. Despite success in the game sphere, the Drimatsu always dreamed of writing music for author’s European cinema with his distinguishable atmosphere and mood.
At first, Nobuo was pleased with the creative freedom that he had in Square.
Sakaguchi-san brought a list with instructions. What music is needed during the battles, while entering the city or settlement, but in any case, like a real rocker, he sent everything to hell, and did everything in his own way, occasionally adhering to the instructions received.
Also, do not forget about the Hoth Amano, which I spoke about before. The visual component greatly influenced the creation of music. Amano’s work made it possible to understand the spirit of the whole game. His unique arts inspired the composers and motivated new achievements.
Chapter eight – reprints of Final Fantasy VI
As a result, the development of Final Fantasy VI took no less, a year and a half. Everyone worked in the sweat of his face and turned out to be a bomb. This was also known in the studio, therefore, in the fact of the release, the speech, known for its equanimity, Sakaguchi, said:
On April 2, 1994, a successful release in every sense was held, on the fact of which Ted Wulsei was again called to adapt the game to the international market.
The problem was essentially one – time. One pathetic month was allocated to work, but in order to avoid delays in Ted, they untied their hands and gave out carte blanche.
Due to the volumetric scenario, its usual translation would not fit into the cartridge due to the strikingly different length of words in both languages. As a result, at first, Wulsey alone had to translate the text not structured in the game files, then, for the reason described above, the localizer began to cut the script by 2/3, then again and only the third translation draft moved on. The time has come for censorship, namely, the replacement of all the words that mentioned in the West, mentioning violence, sex and the like, in general, while in the movie the hero of Anthony Hopkins eats him not pleasant, there was quiet and surface in the games. But the point is no longer in America, but the publisher – in the largest. In his interview with Super Power magazine in 1995, translator Ted Wolsi explained:
“In Japanese games there is playfulness and sexuality, which is not in our [American] games, mainly due to restrictions on the content of games introduced by Nintendo of America”.Ted Wulsey – Translator
One way or another, exactly six months later, in October, the 94th cartridges printed on the machine with the game entered the regiments of the US and European stores, with the Final Fantasy III subtitle. IIIIII … It was a splash.
The version for the PlayStation, published in the West in 1999 as part of Final Fantasy Anthology in the pristine state, let’s say the same: the English translation remained the same, but all censorship, both the text and the visual component were canceled.
To Final Fantasy VI, its legal name with the number 6 in the end has returned. In terms of gameplay and the graphic component, the version for the PlayStation One did not acquire anything new, with the exception of the two uncertain videos, which were shown before the start of the game and on the fact of its completion.
Then in 2001, Squaresoft decided to port a collection from the Final Fantasy V and Final Fantasy VI to the portable console, but unfortunately the Bandai Wanderswan Color was already very outdated, and the Gameboy Advance was not even about the best relationship at that time with Nintendo. But one way or another, the release on Gameboy took place, in November 2006, the 5th head of the series appeared on the portable, and in February 2007 he arrived at the sixth and six.
The translation of Wulsey was decided to finalize and a certain Thomas Slateri, who corrected the shortcomings and adjusted the name under the canons of the series, was invited to this work.
The technical problems of the game itself were also corrected, and the visual part itself was made brighter due to the lack of backlight by GBA. The sound really had to be cut due to a weak sound chip.
Versions for iOS and Android were not long in coming. In the winter of the 14th year, with a difference of Final Fantasy VI, it appeared on mobile platforms, spinning with improved graphics and sound compared to the version under Gameboy Advance, whose port was taken as the basis.
Final Fantasy VI received widespread recognition, she was praised here and there. Sales are different: at the time of 2003 in Japan, there were more than 2.5 million copies sold, and in the West, in turn, the figure was approaching a million. And collections that include the game sold 400 thousand each, both in the homeland and in the USA. From the Japanese Famitsu Final Fantasy VI deserved 54 points out of 60.
Gamepro’s gaming journalist awarded the six of the highest assessment, noting that
"Characters, plot, multiple branches of the script, all these components are collected in a breathtaking game".
From Electronic Gaming Monthly, the game received 9 out of 10 at the fingertips and the title of “Best Game of the month”, “Best music in the game on the cartridge”, “Best role -playing game” and “Best Japanese role -playing game”, reinforcing it all with the words:
Nintendo Power magazine called Final Fantasy VI the “hit of the decade”, praising the developed sound and graphics, as well as a wide coverage of the plot, developed compared to predecessors. The review they presented contains more than a positive assessment:
"With such a story and with so many opportunities for the game … Fans will fall out of reality for whole months".
EPILOGUE
The Final Fantasy series brought to the game world many elements that are still widely used in Japanese role -playing games. The first part of the line is always mentioned among the games that have the greatest influence on the formation of the genre, traditionally it is assigned a central role in the popularization of JRPG.
And we crossed the line, nothing will never be as before. The world froze in anticipation. The walls of the SquareSoft office began work on Final Fantasy VII.
