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Hideo Kojima and Norman Ridus are negotiating the work on a new project

Wared journalists conduct Autocomplete column, in which celebrities answer the most common questions about themselves from Google. On the eve of the resource published a release dedicated Norman Ridus (Norman Reedus). From words Ridus It follows that he is preparing to continue cooperation with Hideo Kojzima (Hideo kojima).

In response to the request “Why Norman Ridus Death Stranding” the artist said:

Initially Guillermo del Toro [Guillermo del Toro] called me and said: “A guy by name will call you Hideo Kojima, Just agree ". I am: "Who is this?" And he [Del Toro] replied: "It doesn’t matter who he is, just tell me yes".

And then I met Hideo on Comic-Con in San Diego. Later, when we were engaged in another game, he showed me what he was working on then, and I was amazed. In the sense of this guy is really a genius. Well, then we made friends and started working together.

We did Death Stranding, which has become a big hit, and now we are negotiating the creation of another thing.

It is possible that the new project, which by chance mentioned Ridus, – This is a revival Silent Hill in general or the same Silent Hills in particular. To what Konami Preparing to blow off the dust from his horror series, several recent news indicates at once:

Monster artist from Silent Hill Masahiro (Masahiro https://love-casino-fr.com/mobile-app/ ito) works on a new project and hopes that it will not be canceled.

We remind you that the last genius game is currently, Death Stranding, will arrive at computers June 2. Other information about the courier simulator – here.

March 10, 2020 Officially – Horizon: Zero Dawn will be released on PC this summer

March 10, 2020 Potential masterpiece-IGN impressions from the first four hours of Half-Life: Alyx

Death Stranding

The best comments

Very good news! Ds as a game-phenomenon showed itself perfectly, such an alliance should show itself with dignity.
For the sake of DS, I took the console for the New Year holidays from a colleague (Barter: He is a console for me, I – bought DS on an acc), He went through in 50 hours and did not expect from himself that an adult uncle for 30 would cry on the final scenes. If they can tighten something like the same force-I probably even buy a console

I also did not play, but the industry has already shown a bunch of times that the sequel can be made even to a completely finished game.

The game is definitely an amateur and in the mood. And this should be understood before buying it.
But unambiguously worthy of attention, a very original and memorable project. As for me, it is quite good if there is a continuation, well, or something in the same spirit, not from this world.

By the way, not everyone paid attention, but Hideo skillfully returned the already forgotten game mechanics to the game, when the landscape itself, every bump, pothole or pit, were a full -fledged test for gamers, sometimes worse than any enemies than any enemies! Moreover, as in the Mario platform, so in the fighter a contrast. Well, once, for a long time. But the current games are no longer there. The danger is enemies, traps, etc.n, but there is no landscape itself, well, it is clear that with the exception of platformers.

Immediately, it’s not rare to ask the question of how to get to one point or another, go around or go uphill, would not stumble on a stone and not to break the fragile load, well, or even how it won’t fall off the cliff. It sounds the first (and not only the first) look, is strange, but plays interesting and requires skills and attentiveness. And in fact, re -reducing a modern way, it returns already long -forgotten but once widespread gaming mechanics.

Everyone is wanging on Silent Hill, and then unexpectedly Death Stranding 2. (I don’t know if the possible sequel t.To. I did not play and I don’t know the final of the game)

I read the news, but it plays in my soul.
Ps sg fix the insert video from the phones, otherwise I get https: // m.YouTube.COM/Watch?v = w2ksifv8qccg

I have hope for the revival of the series after all these rumors. How do you want this legendary series to return and show the modern game industry “How should”.

Well, by the way, I really returned!
At the time of Dandy (Nes) and Sega, I always had to fight not only enemies, but also the locations-design of levels, I got a little like a lively to the pit, almost so calculated a jump or trajectory, as you quickly get on spikes or fire.
Now, such an approach in the gamemerane is relevant only in the platformers, in other genres, the maximum can be stuck in some texture, well, or very rarely crashed, falling from a height. Immediately you very often lose (played highly difficult) from the fact that I ran in a straight line and did not notice some stone, all at once, fell-carrier broke, the task was failed. Fall into the abyss, stall on a bike, or defeat a crowd of gop-souryers, but at the last moment, from behind some cobblestone, get the cargo and lose, a tough matter!
So, is it a great merit, probably everyone decides for himself. But the fact that Hideo was able to return and redo in a modern way, it would seem a long time an irrelevant approach to game design and game mechanics, in my opinion, at least deserves to be noticed!

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