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History of the BatTletech series. Prologue. FASA and board games

Hi all! The familiar BatTletech universe was born to many in 1984. For its creation, the American publishing house of the Fasa Corporation role -playing games, or rather, the authors were Jordan Weissman and L. Ross Babcock III. Before revealing the details of the formation of this franchise, I would like to tell how the publishing house itself formed, what difficulties he had, and what projects had to be taken for. In general, this material covers the period from 1979 to 1984 inclusive.

After graduation, Jordan Weissman entered the Academy of Commercial Fleet. It was here that he caught fire to create game simulators after he saw a special training machine. After a while, he quit his studies and began to look for investors for his undertaking. At the Academy, he made friends with Ross, who agreed to invest, as well as work as a designer.

Their newly created company with a budget of $ 350 became called Fasa. This name was formed from the Friedon version of NASA: "The Friedon Directorate for Aeronautics and Space Research". The term "Friedonia" was used to refer to fictional countries and became widely used thanks to the film "Duck Soup" of the Marx Brothers 1933.

Their first joint project was based on the new series Battlestar Galactica in 1979, where earthlings fought with Rasa Silonov. They agreed with Universal City Studios to participate in the development of a board game as designers. They also allowed them to use a personal logo on the package.

Battlestar Galactica: A Game of Starfighter Combat consisted of three cards of 48 x55 centimeters. One was only from the hexagonal fields, on the other there was a “star cruiser of the Galaxy”, and on the latter – the Sylon’s maternal ship. 78 color elements (ships, explosions, asteroids), table tables, instructions on 24 sheets and 2 cubes were also included.

The game was in demand, which is why Jordan and Ross got a good advertisement. Next year their publishing house was officially registered. Then they began to write books with adventures, as well as drawing schematic plans for deck for the desktop game Traveler.

Traveler was the first major science fiction role playing, which was released in 1977 from the small Game Designers Workshop Game Company. It was based on science fiction of the 50s and 60s. The initial set of rules for Traveler was published in the form of three “black books”, covering the history of characters, the structure and characteristics of the spacecraft, as well as space worlds by which you can travel.

At that time, several publishers worked on the publication of additional materials. Among them were Gamelords, Group One, Paranoia Press and, of course, Game Designers Workshop. Having acquired a license, Fasa was supposed to compete with all of them.

His first works were reference books on his own designed spacecraft Tethys, Fenris and Valkyrie. Books contained ships, characteristics and descriptions. Weisman and Babcock printed several hundred copies and sold them to a local store in Chicago. After some time, they began to send additional copies of the distributors who began to sell them to retail merchants throughout the country.

But not everything was https://pirate-spins.co.uk smooth. After release, the products were criticized. It was believed that players can independently create ships that surpass these models. Therefore, it is better not to spend money on these collections.

To improve the quality of their materials, Jordan and Ross invited the Kate brothers: William and Andrew. The brothers have worked freelancers at Game Designers Worksho since 1978. Since that time, they released various stories and drawings of ships that were in demand. Despite the fact that they had good wages, they agreed to join Jordan and Ross, who worked in the basement.

In 1981, the brothers helped write adventure collections entitled “Testing of the Ashara”, “The Legend of Heavenly Raiders” and “Uragajadi Seven Pillars”. In addition, new sets of ships were produced (King Richard, Vlezhdatl, Leander, Adventure Class ships Vol. 1), and reprints of the already released (Fenris and Valkyrie). In addition, Hotel Complex booklet was printed: Star Port Module Number One, which contained hotels, restaurants, offices.

The team experienced itself in creating an electronic reference book, which helped players accelerate accounting calculations, analyze the outcome of the battle, compare the characteristics of characters and ships, as well as viewing sector maps. Although this program helped newcomers, one of the authors of Traveller harshly criticized it and recommended that it be removed from the sale.

In the same year, the team was joined by Bill Payili, who worked at Judges Guild Publishing House for the release of additions to role -playing games, including Traveller. In 1980, this publishing house was temporarily disbanded, and some employees founded Group One, and the other became freelancers. Bill became the author of "Adventures of King Richard".

In August 1981, FASA began to be published in High Passage magazine, which was supposed to close after the first issue. William Kate began to decorate the material, and Jordan and Ross were engaged in layout and editing.

In order not to be bogged down in only Traveller, FASA began to expand the field of activity. The team published the second publishing house The Book of Mars: A Combat System, which was both a reference book of rules, descriptions, characteristics for different types of weapons, and a full -fledged role -playing game.

In 1981, noble House Roman from the author of James Clavella was released. In China, the main character, an entrepreneur, is trying to save the company "Struan" from collapse. He is enlisted by the American millionaire. In parallel to this, Chinese communists, Taiwanese nationalists and Soviet spies illegally compete for influence in Hong Kong, while the British government is trying to prevent their actions.

FASA decided to use this short story for James Clavell’s Noble House, where players should compete with large corporations in 1960. Players can manipulate the stock market, banks and many other areas, and the one who will lose all their shares loses. James Clavell’s Tai-Pan was released as a separate game on the novel by Tai-Pan 1966. She looks like Noble House, but the events were transferred to 1830. Tai-Pan is just translated as the highest class or Chinese entrepreneur,

The next year 1982 was no less successful. According to Traveller, the Consumer Guide reference was published, the new story “Salvation on Galatea” and two continuations about “heavenly raiders”. Reprinted the first volume and released the second according to Adventure Class ships. Compiled new ships diagrams called Merchant Class Ships and ASLAN MERCENARY SHIPS.

After the fifth release of FASA quarreled with High Passage Group. The partnership was terminated, and the first was forbidden to publish any materials in this journal. But FASA was not particularly confused and began to release its own magazine Far Traveller, which also contained additions to Traveller’s desktop game.

New board games appeared again. In sports Grav-Ball: The Game of the Sporting Event of the Future. Two players must manage teams of 6 people. The main goal is to score the first 9 goals. The game was sold for $ 15, and many criticized it for small opportunities at this cost.

An interesting fact is that in 1997 a game with the same name will appear in the 25th release of the Star Wars: X-Wing Rogue Squadron comic book. In the future, this sport is borrowered, like the developer Ythen Sawers.

In 1982, FASA released the role -playing game Behind Enemy Lines, which simulated the events of the Second World War after landing in Normandy on June 6, 1944. It was possible to play for American soldiers from the 82nd airborne division. The set contained 112 images of soldiers, civilian, technology, tables and maps, and most importantly three books:

Many mistakenly believe that this is the first board game about the 1940s. However, in 1977, RAID was released! Commando Operations, in the 20th Century were three scenarios:

Two additions were issued to the main set. In the first British Commandos, the Franconton operation is reproduced, which occurs in November 1942. And the second Guns of Navarone uses the events of the film "Guns of the island of Navaron".

William Kate was familiar with writer Bill Fosett, who promoted the American publishing house Mayfair Games in the field of board games. Thanks to the close cooperation of FASASMOL, to receive a license to publish adventures for the role -playing game Chaosium’s Thieves World, which was based on a series of novels with the same name. Under the authorship of Bill, the editor of Thieves Worldbort Asprin and his wife Lynn Abby, the books of The Blue Camel, Traitor were sold.

Jordan’s friendly relations with Bill contributed to the creation of Combots board game in 1983. This was the first game from FASA, where mobile robots were used. It seemed that the game was too simple, since there could be only two figures on the game field, there are no separate sheets of characteristics. But there was a nuance. The team decided to make robots with flexible setting.

The model had 12 slots for weapons and two under the wheels. It was possible to install missiles, lasers, probes for close combat, shields, Amy and much more. The battle and movement are tied to the number of cubes. Upon receipt of the desired value, a move was performed. There could arise situations for checking the malfunction. Also, when the combat part is destroyed, the element had to be pulled out.

Sales from the game were unstressing, but in the same year IPCO released DOS game Combots, where two combat robots are placed in the arena, and the one who will get more on the enemy with a laser for a limited time wins. The most important thing is that the player could configure the teams of his robot only before the battle. Then everything happened in automatic mode.

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