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History of the Final Fantasy series Part 3. Final Fantasy V and Final Fantasy VI. The finale of the beautiful era

It just so happened that the birth of the Final Fantasy series fell at the beginning of the economic crisis in Japan. Continued from the 1986th to the 1991th Economic Crisis marked the end of the beautiful era. It is all the more interesting to monitor the Square, which, against the backdrop of the state problem, almost died, and by the nineties rebelled from the ashes of aka Phoenix. Well, enough lyrics. 1991-the beginning of the development of Final Fantasy v.

Chapter One – the plot of Final Fantasy V

I’ll start by tradition with a small retelling of the plot component.

At first there was a void. When four entities filled the void, a crystal formed. And the world was born. Nadezhda gave the world fertility. Courage formed fire. Kindness turned water to life. Curiosity let the mind in the wind.

If the emptiness returns to the absorption of the world, humanity should maintain four entities and the light will be born again.

Four entities should rebel from the void and connect again in the stream of light.

1000 years before the game. 4 crystals, according to legends, sealed the darkness that covered the whole world, called the "void", which in turn created by the dark sorcerer Enuo. As a result, the world cracked in half. Split into two parallel worlds.

The head of the kingdom Taikun goes to the Church of the Wind to check the crystal of the wind. Upon arrival, he breaks up in front of the king. Wind all over the world. And the ruler himself disappears.

Princess Lenna, moves forward in search of her father. Not far from the king’s castle collapses from heaven meteorite. Young traveler Barts heads in his direction.

Near the place of falling meteor, the traveler meets Lenna and protects her from the attackers of the goblins. The princess tells Barza that he knows herself and together they find a meteorite, and with him an old man with amnesia. Everything he remembers, his name is Galuf and for some reason he must get into the Church of the Wind.

The path to the repository is destroyed, it remains only to move. A pirate ship driven by a traction of a sea dragon falls into the field of the vision of our heroes, the old man and youth are planning to steal it.

But the pirates led by Captain … Shei Faris catch thieves. And then let go. Yes, so simple. Well, not really. Firstly, Faris herself is interested in meteorite, and why on Lenna’s neck is the same pendant as hers.

In the temple itself, a newly formed party discovers only fragments in the place where the crystal once shone. These fragments give our party the first set of professions and celebrate each one of the elements: courage and fire for Faris, devotion and water for Lenna, hope and earth for Galuf, wind and ardor for Barz. The king’s spirit that suddenly appeared, calls our four elected, who is destined to defeat exodes and thereby prevent the ancient evil from destroying the rest of the crystals, and with them the whole world.

The next stop of the city of Velza. The storage of the crystal of water. To get to there, the heroes visit Zoka, architect of the Torne channel. Although reluctant, he gives the key to the gate to the heroes, warning them that crowds of monsters have recently appeared in these places.

During the trip, Lenna explains to the rest that crystals are a kind of seal holding dark forces – with the destruction of crystals and the release of these forces, the planet will become unusable for life. Soon the words of Zock are soon confirmed: Monster Karlabos attacks the ship.

Although the parties manage to overcome him, he drags the sea dragon of the pirates Sildra into the whirlpool, throwing heroes to the mercy of fate. Ultimately, they reach the cemeteries of ships.

On the shore, our heroes are faced with the illusions of the siren. Barts sees his mother, Lenna and Pharis see King Taikun, and a girl appears before Galuf, whom he cannot remember in any way. It is with him that he can bring the others to his senses.

The next stop of the city of Kavven, in which the dragon was noticed allegedly heading towards the Northern Mountain. Well, the party goes in hot pursuit.

Climbing the mountain, closer and closer to the peak, we meet a marital couple of Magissa hunters and force. The girl shoots at the princess with a poisoned arrow in the hope of kidnapping.

Faris rushes to the rescue, but not calculating strength falls down. She is saved by Barts and Galuf. At the top of the mountain, they find the wounded dragon Heir. To save him, Lenna makes his way behind a dragon grass through poisonous mountain flowers. The grass hearates Hyurya, and he, in turn, helps with this Lenna.

At night, Lenna gives Faris to know that she knows that they are sisters, but Faris denies any connection between them.

In Vols, the heroes beg the king to stop the car that enhances the power of the water crystal. But the king refuses, referring to the fact that the car protects and brings prosperity to the kingdom. At the same time, another meteorite is falling next to the water crystal. The king decides to immediately check what it is, we go after him.

Overtaking the king, they see only beaten warriors. On the top floor, the party finds a strangely dressed soldier who turns to Galuf as "my master". But without explaining that it was dying. The warriors of the light defeat the creature that killed the people of the king, but too late, since the crystal could no longer be saved from destruction. They get a second set of professions. The tower begins to go under the water and doomed heroes are saved by the sea dragon of the pirates of Sildra.

Then the party, in an attempt to save the remaining three crystals, goes into the further path, but they all turn off failure, the villain is always a step ahead. And then the granddaughter of Galuf Kril appears in their path, who helps the old man return the lost memories

It becomes clear that he came here from a parallel world. The old man with his granddaughter decides to return home and leaves the party. The remaining batch with the help of the mechanism of the met engineers of Sid and the Foreign Ministry, go after the old man.

The warriors of the world get to the kingdom of the ball, which is ruled by Princess Kril along with Grandfather Galuf.

It turns out the old man was previously a warrior of dawn with the father of Barz. To figure out who the exodes are, the wars go to the wise turtle of Gido.

Then the party is sent to the forest of Moore, to the ancient tree, where the imposed seals of exodes are destroyed, but at that time the villain himself received the power of crystals attacks the same. Kril on his dragon manages to save friends, but she herself falls into the trap. At the cost of his life, Galuf saves his granddaughter and gives her all his strength.

Then the party is catching exodes and defeats it. At the same time, what the three remaining crystals are destroyed with, once a “void” chained becomes free, and both worlds merge again. And by the way, our unknown antagonist has now taken possession of this force. Cool. Now for the final victory over him, you need to collect twelve guns with which the evil sorcerer of Eno was defeated.

The guys get to the exodes, which took their true form – a tree captured by an evil spirit. With the support of four warriors of dawn and King Taikun, the heroes manage to survive in a fight with exodes and naturally defeat the villain.

Well, after that, they are captured by the “Emptiness”, turning into neo-Exodes, intending to destroy everything that exists, including himself. The war of the light once again kill exodes and now forever. And in the same game there was a feature with different endings.

The final scene depends on how many characters survived after the victory over Neo-Exodes-the surviving members of the detachment find themselves in the "void" and find that the fallen heroes returned to life. Gathering again together they seal the "void". Crystals in their places. Two worlds are again divided. Curtain.

Chapter two – development of Final Fantasy V

As already mentioned, the development started in the 1991 year and headed it again to Hironobu Sakaguchi. However, this time the company was made up by Eshinori Kitas, who came to the company a year earlier and served as a screenwriter on the Final Fantasy Adventure project for a portable Gameboy.

Such permutations were necessary: ​​the state grew up and after the release of the fourth chapter of the series increased almost 4 times – 45 people.

The project managers were young and hot, and their views on development were most often varied. This gave rise to rivalry, which did not slow down the work, but only pushed it forward and improved the future project. True, Sakaguchi acted more as a gamepa -designer than the scriptwriter and worried him, accordingly, what the player sees rather than what the player reads. And instead of adding a salad that is so full of mechanics, Hironoba decides to combine successful finds of predecessors and work on their bringing to mind.

Sakaguchi was no less worried about the graphic component of the new project, the benefit of Super Famicom in a couple of years of her life was able to show quite a few of her capabilities. The color palette was expanded, the effects are tightened, the prospect of the prospect compared to Final Fantasy IV was noticeably improved.

An important role in the visual component of the game was played by the newborn in the ranks of SquareSoft, the promising Hideo Minaba, who helped our old acquaintance of the Eshitak Amano, who was responsible for the appearance of the characters.

Kazuko Sybuya worked in the team of artists to this day, which from the first part turned Amano’s air drawings into mundane game springs.

Eshitaka Amano and Cazuko Sibuya

Eshitaka Amano and Cazuko Sibuya

Tatsuya Takahashi partially was partially responsible for the design of monsters, and his young and ambitious protege Tetsuya Nomura, in the past, the debugger Final Fantasy IV is engaged in most of the work, while becoming one of the members of the main team of Sakaguchi.

Tatsuya Nomura and Tatsuya Takahashi

Tatsuya Nomura and Tatsuya Takahashi

Together with the nomor, he came, was engaged in debugging, and then grew up like a developer of Akihiko Matsui, which helped Hiroyuki with the combat system.

Hiroyuki Oblast and Akihiko Matsui

Hiroyuki Oblast and Akihiko Matsui

Let me remind you that it was the pen that the Active Time Battle system, which appeared in the last game of the series, has the contradiction, and it was on it that the developer decided to focus on it: the interface in the battle now acquired a time scale, which clearly made it clear in its filling in the sequence, as the players could definitely fall into a stupor without understanding who was attacking and who is protected.

As for the gameplay directly, the fifth chapter of the series followed the covenants of Final Fantasy III. We also manage a party in the amount of four people called “freelancers”, and then for each of the characters the player chose the profession of which in the game there were 22 items, and special skills were offered to the appendage to choose from.

The game previously not seen in the series appeared in the series: the number of characteristics increased by one point, already standard skills of skills – Ability Points were added. Received in battle along with experience, they could be spent on various skills, both active and passive, and each completely completed branch of skills allowed the chosen class to go to the dignity of the master, allowed to leave some abilities with them in the case of changing the class of the hero of the hero.

Thus, skill points are spent on the development of professions, and experience points for the development of a character. As the character’s level grows, his characteristics will grow, which this time has undergone changes. Visually, they are divided into 3 sections in the menu: strength, dexterity, survivability and magical power, then you can observe damage, which depends on equipment and sila, protection, which is affected by equipment and survivability, dexterity and equipment with shields, determines such a characteristic as evasion, magical protection depends on the equipment of the armor, and the last section contains the shellumous characteristics of the character, which indicates the character, which indicates The total weight of the equipped armor. Along with dexterity, it affects how quickly the ATB scale is filled.

Game Avatars this time was five.

Barts Clauser, Lenna Charlotte Taikun, Galuf Helm Baldesion, Faris Shervitz, Kril Mayer Baldesion. It seems that the choice is not large, but with what exactly will it be possible to walk around, it is with a variety of skills.

Final Fantasy V, along with standard black and white magic, acquired a couple of novelties: time magic and blue magic. The latter allowed to adopt the abilities of enemies in case of damage from targeted ability, respectively, as well as a limitation was the level of the character, which could not be lower than the level of skill that he was trying to copy.

In turn, the owner of time magic could control the ATB scale, both their Sopartians and those who confront them. The assembly made it possible to slow down the scale, accelerate it or stop even for a while. The owner of time magic can also acquire skills in canonical stores, which allow reducing the HP scale from the enemy, applying negative statuses and so on and so on and so on.

New types of magic, as you understand, are attached to two relevant professions, but other specialists had something to show, since each profession has its own special ability, which the master could not leave for himself when changing the class and a set acquired by special skills. For their use in the battle interface, you can see two cells, one naturally under the ulta and the second for any other ability. Such a game restriction made it possible to experiment and, depending on the territory and alleged enemies, choose the necessary skill.

Chapter three – difficulties of translation

To the output of the fifth ending, for a certain image of Square it acquires a new brand name – SquareSoft. Under this name, the developer produces Final Fantasy V exclusively in Japan on December 6, 1992.

Exclusively in Japan, because the English adaptation with number III in the title again ran into the problem.

The translation that Ted Wulsey was already engaged in the finish line, but at the last moment, the studio’s leadership decided to cancel the international version due to the fact that the Haizins were not yet ready for such a versatile game.

As I understand it, SquareSoft was afraid to release a game with such a complex pumping system in the rotten West. But it is necessary to do the money somehow and therefore it was decided to release a simplified version with the Final Fantasy Mystic Quest, which would have a large amount of action with the aim of adapting a traditionally Japanese genre for Western consumers. The game saw the light in October 1992.

Officially, the international version of Final Fantasy V saw the light only in 1999: it was in the Final Fantasy Anthology assembly for the PlayStation One, and in 2006, on the portable and no one needs Game Boy Advance.

I specified about the official release, because the original version for Super Famicom nevertheless spoke in English after 5 years, in 1997. Enthusiast fans made almost the first amateur translation of JRPG in history and without any problems punctured the official cartridge, the copies of which then went to the shelves of pirate stores.

The funny thing is that in the same year SquareSoft subsidized the Top Dog Software studio to create a port for personal computers, but again after the completion of most of the work, the project was closed. According to one of the programmers, the reason was the poor communication of the leadership of the two studios.

One way or another, after the release of Final Fantasy V in Japan, for 2 months from the shelves of stores, devoted fans dared 2 million copies of the game. Still limited by the framework of the native country, the 5th final box showed an excellent result on the PlayStation One according to the results of the 1999th year, dumping 400 thousand copies and thereby fixing it in thirty-first gaming chart. On Gameboy, in turn, it was possible to pass for a mark of 260 thousand cartridges.

Still now, the living and flowering Famitsu magazine issued deserved 34 points out of forty possible and in 2006 put it in fifteenth place in the list of the greatest games of all times.

But this, with regard to Japan, the rest of the world got acquainted with the Final Fantasy V after a long 7 years and say, just the duration of the players, and the reviews of the original project with Super Famicom appeared later.

From the RPGAMER FINAL FANTASY V received a restrained feedback with the standard transfer of innovations:

“There is significant progress in comparison with the fourth part, visual execution, interface menu and management are improved, but individual elements, such as the excessive frequency of random meetings with monsters, mediocre sound accompaniment and a faded color palette, spoil the general idea of ​​the game, depriving it of a high estimate”.

In turn, the RPGFAN website called the Final Fantasy V the worst part of the series, responding positively to the plot component of the game.

The fifth head of Final Luckicasino.net Fantasy also appeared in North America as part of the Final Fantasy Anthology compilation, which was generally also awarded mixed reviews.

Electronic Gaming Monthly, in his review to the pluses, attributed a system of professions, noting that this is the only reason if you think about taking the game. The minuses still got a problem with long loading, which came with the transition to the CDs.

The notorious Gamespot scolded the clicked plot and the English translation, which came out simply terrible, but the fast release of the version for Game Boy Advance, a little changed the situation. All, on the contrary, praised him, firstly, for the corrected localization, and secondly for additional content that was brought with the next port.

However, not the most laudatory reviews nevertheless allowed the Final Fantasy Anthology in the composition, which appeared the 5th head of the series to disperse the amount of 360 thousand copies.

But the history of the world Final Fantasy V did not end there. Inspired by the story of the game, known for the Titles such as “Boar Gene”, “The Girl Has the Time” and “One Punch Man” The Madhouse Animation Studio in 1994 releases the 4-serial anime of the Final Fantasy: Legend of the Crystals series. In the timeline of the Universe, the Events Legend of Crystals settled 200 years after the end of the original game and talks about the new world thunderstorm in the person of the strongest sorcerer.

The heroes of the light are the kids of Pretez, the girl Linely, whose ancestor is the protagonist of the original bartz. The purpose of the party is to protect the wind crystal, and return to the place stolen by the sorcerer the crystals of fire, earth and water.

What is the way a drawing is noteworthy, then this is a choco. Probably it was here for the first and the last time he appeared in his initially frightening naked version, which was invented by Amano for the second final.

For creating music for the anime as such, the full -time composer Masakhiko Sato was responsible, but for the most part in the series are the arrangements of the soundtrack behind the authorship of Noboo Umatsu and it turned out in general well.

In 1998, thanks to the efforts of the publisher of the Urban Vision, anime was voiced and released on the English-speaking market.

True, the creators did not hear enthusiasm in their direction.

Anime Reviews publicist called the legend of crystals a weakest manifestation of the series, calling the ending of the protracted, and the main antagonist – disappointing.

IGN in its review spoke about not the best animation, humor and drama, also noting that this is the first sequel in the Final Fantasy series and it would not be better if it did not happen at all.

However, Gamespot, in turn, decided to praise the project for his simplicity and a rejection of the problem to fill the anime with a fan service of which here is about two times and expected.

And so, we have already come close to the finish line, after this game, the world will begin to change, and I say about Final Fantasy Vi.

Chapter Four – plot Final Fantasy VI

The world in which the action of the named ending takes place significantly differs from everything previously seen. Steampank Stylistics begins to replace a fairy tale from its pedestal and gives rise to various “living” cars and similar exoskeletons.

Again nameless planet. Huge continents again. But no. Not crystals rule this world. And technology.

Opera and ballet are popular in the world. Railways encircling this planet connect coal mines and cities. However, not phones, no or comfortable communication system. Only pigeon mail.

So, long before that the world staggered. Three deities called the triad of war fell from heaven to earth and unleashed the war. Named in legends to the war of magicians. On the side of each of the gods, both animals and people fought, as long as at one moment the confrontation did not turn into a tragedy – a strong emission of magical power united people with a beast, giving the incredible power. Their named espers.

Then the deities were horrified and realized the destructive consequences of their actions for the world, for which they are fighting. To end the war and prevent the continuation, they turned to stone, ordering the Espers, to defend their divine power. Subsequently, the magic creatures created a new dimension into which they transferred the petrified remains of the gods. There they hid from unnecessary views.

And now a thousand years later. Technologies replaced magic, leaving it in children’s fairy tales and legends. But at one point everything changed again.

A huge empire, led by Tiran Gestall, found the entrance to the land of the Esper in the southern lands and, after an attack on magic creatures, captured several. After long experiments, the empire developed a technology that allows you to suck magical energy from poor creatures and creates on their basis the mechanisms and changed people, of which the first of the Imperial Army of KEFKA was the first.

Subsequently, this technology is called magite. The army created using this technology exceeded the relics of the army of all other countries of the world. The imperial detachments of the magiter won the entire southern continent and began their campaign to the north, setting the ultimate goal of world domination. Despite the unconditional success of such a technology, the emperor was not enough. Espper-energy is needed. He orders to take possession. The Army of the "Returners" is called up to the army, their requirements to return freedom to the seized lands.

Events directly games begin with an attack on the Miner City Narshal of three soldiers of the Empire in the armored vehicles of the magite. Biggs, Vedzha, and Girls Terra. Their goal is to inspect one of the mines, during the development of which a frozen Esper was found.

Having made his way to the destination, a small team discovers the desired Esper Valigarmand.

Heroes begin to approach the essence, while it, in turn, is more and more strongly and strongly radiates the impulses of magical energy, thereby killing Biggs and Vedzha, and Terra only loses consciousness. The girl comes to himself in the house of a local resident who is called Arvis. According to him, on the Terra’s head was the crown of the slave, with which the empire subordinated her consciousness. The old man helped to get rid of such a headdress. Whether it became a root cause or not, but Terra forgot everything, with the exception of her name.

Meanwhile, the cities of the city are looking for a girl everywhere, and suddenly a thief named Locke appears in the house, he without hesitation helps our hero to hide.

He leads her to the shelter of the "returners". Together, they go south, to the Figaro castle – a state located in the desert, which is in alliance with the empire, which is only the political course of King Edgar. KEFKA ceases to trust Edgar and set fire to the royal castle. But still, Terre, Edgar and Locke manage to escape to the hogkobo and getting into a new trouble becoming saved by Edgar Sabin’s brother.

Finally reaching the shelter, we meet Banon’s “Returners” leader. He begins to join his communication with the offer of Terre and we agree. At the same time, a plan for an attack on the empire is developed at the same time, with which Terra can help Benon to a frozen Esper in Narsha. The leader of the rebels wants to revive and talk with the ancient creation. The empire immediately attacks the territory of the South Figaro. Our team leaves the battlefield on the water, and the thief Locke makes his way to the rear of the enemy.

The further path of the rest of the team is blocked by the ultrose octopus and during the Battle of Hard Battle, Sabin flies from the raft into a different riverbed and then the party will have to be divided into two groups, whose subsequent stories, including Locke, will be told in three scenarios that can be held in any sequence.

The first script describes Locke’s escape from the occupied city, then watch Sabin, that the current will throw it north of the kingdom of the house. Well, the third story will be with the participation of Terra, Edgar and Benon. This Trinity gets to Narsha and united with Arvis will go to the local mayor to convince him to help the "returners". At this time, the rest of the group arrived in Narsha, and with the help of Locke recruiting the new Comrade Celez, in the past, the military leader of the imperial army, unclenched for betrayal.

Sabin introduces us to a couple of characters: Kayen, whose relatives were killed by the Imperials and the youth Gau, educated in the wild, who hardly understands human speech.

Celes reports the information that the army of the Empire is approaching the Narsha. The rebels begin to defend the Esper in the mountains. “Returners” manage to discourage Kefka’s attack.

But suddenly the Esper reacts to Terra again. The release of energy from the Esper turns it into Esper shining with the pink light, and under her wild scream the girl takes away.

The frightened terra manages to find Zozo thieves in the city. All this time, Esper Rama looked after her. He tells our heroes about the war of the magicians and the invasion of the Empire into the land of the Esper, and that only weak spells are obtained when using Esper energy.

But if Esper dies, his body crystallizes and turns to the magicite, with the help of which his magical properties can be revealed one hundred percent. At the request of Rama, the party is going to free the sharpened destroyers, for this we go to the continent vector.

One catch – naval messages with the desired continent are absent, so the heroes visit the opera house and deceive the adventurer network Gabbiani, who owns the only Blackjack air ship in the world.

Sliming to heaven we get to the research center, where we meet Keffka, that the Espers are torture: Shiva and Ifrit, as well as the villain, whistles about the intention to revive the triad of war. Having gathered with the forces, we liberate several Esper along with Maduin, who calls himself the father of Terra.

After that, the destroyers turn to the magicites at the cost of their lives – magic stones, which give power to resistance members. Our paths also intersect with Sid, who reports that Celees is a spy of the empire. This is confirmed by the suddenly emerging kefka. Clees, meanwhile, teleports and captivates Kefka, since the power of the plant begins to overload. The remaining tactical retreat method is returned to Zoso. In the city of Terra thieves, the magicite of his father Maduin activates and confirms his words: Terra’s daughter Esper and ordinary woman Madeline.

With the power of the magicites, the “Returners” are preparing to attack the empire. Terra, on the other hand, makes contact with the remaining Espers in order to enlist their support. The story of the sufferings of brothers, leads the ESPERs as a rage and they destroy a significant part of the vector.

The type of what remains of the continent is shocked by the Emperor of Gestal: an unexpected attack by Espers forces him to think about a peace agreement, for the conclusion of which he calls the rebels to his palace. One of the requests of the emperor is the search for angry destroyers in order to communicate the results of the negotiations.

Our five: thief Locke, imperial shadow, generals Celes and Leo, led by Terra, go to a small village that Tamasa is called. This village is famous for the magical forces of local residents, as it will subsequently become clear, these forces inherited from the participants in the war of magicians, which went into exile and founded a small settlement here. Upon arrival in the village, the girl Relm Arruni and her grandfather Father Magus join us.

Gradually, we learn more about the shadow, the most mysterious character whose background is revealed within 4 nightmares, which can probably be observed during sleep. Previously, the mysterious ninja called Clyde and a couple with his friend Baram was engaged in theft.

So far on one sunny day they have not crossed the road of the mafia. When two thieves were tracked down, the bars were very wounded and begged Claid to end his suffering, but he could not execute his friend.

Clyde just fled until the donkey in Tamas, getting a family, but also for a short while. The past did not let go of the former thief and he left his wife and daughter, and then changed his name in honor of the name of the collapsed thieves duet – a shadow.

We return to the rest of the batch, which after Tamas will still stumble upon the desired ether. Terra will explain to them the emperor’s intentions about the ceasefire, but from nowhere, Kefka appeared with a small army destroys magical creatures by turning those to the magicites. And how unexpectedly only now the rebels realized that the emperor’s peaceful intentions were only a trick in order to take possession of powerful stones.

Taking advantage of the magicites received by the emperor and Keffka create a portal into the world belonging to the Esperes, where the war triades rest in their stone dream. Having taken possession of magic, villains are going to turn the Esper land into a soaring continent. Our heroes try to prevent such an outcome, but everything is in vain. General KEFKA goes off Suma: he kills the emperor, then manipulating the fossilized trias of war destroys the magical balance and thereby starts the start of the Apocalypse. With all its might, our party manages to escape on Blackjack.

A small town of Moblitz also falls under the destructive blow of Kefki. Adults sacrifice their lives for the sake of children, as a result of which small ones remain alone. Teenagers Dwayne and Katarina, as the most adults take responsibility for the rest, until Terra gets into the city. She is taken to patronize all local children, as a result of which she begins to call her "mother".

Milled a year. All this time, Celes was in a coma while Sid was following her. Having woke up, the girl understands that almost the whole world was destroyed by Kefka, most people died, and the remaining erasure a miserable existence or end with life. The former general, meanwhile, took possession of all the magical power that the triads were stored. KEFKA becomes the god of magic. The current world built on the ruins of the departed is the world of destruction and death.

Nothing is growing in the new world. All that remains is a fish that lives its last days. Even the enemies are so weak that their health scale does not exceed 1% and they die almost immediately after the start of the battle due to the status of exhaustion.

And now SID still gets sick and, depending on our actions, it either dies or recovers. In any case, we find a raft and fall from the island in search of friends.

Sabina finds Sebina on the mainland. And after and Edgar. We continue the mission to collect the old guard, if possible, attaching two secret characters to the team: Yeti – Umaro and the representative do not understand what race – Gogo.

Having gathered the will in a fist, the wards of us the heroes decide to attack the KEFKI tower. They are full of determination, despite the fact that with the destruction of the triad of war, all the magic and magic beings of the world will disappear, including terra. A new flying ship helps to get to the right place of the party, and the player skill contributes to the destruction of war triads.

But this does not affect Kefke – the power that the triad was now filling the distraught general. The last boss -file, defeat the villain – this becomes the reason for the gradual disappearance of magic in the world.

Magicites turn into nothing, but Terra’s father manages to explain to her daughter that strong feelings for anyone will help her to stay in this world. From the last forces of Terra, he pulls friends from the collapsing tower aboard the falcon and falls without strength on the deck. Having come to her senses, she realizes that she remains to live thanks to her love for the children of the mobbler. We observe the revival of the faded world.

Chapter Five – Captain gives his helm

If, to the global changes that I mentioned at the beginning, there were still 5 years left, then the internal permutations have already made themselves felt. First of all, the Sakaguchi chironobo becomes an executive producer of SquareSoft during the development of Final Fantasy V, which means that in addition to the latest fantasy, such a series as Secret of Mana, Romancing Sa-Ga, Chrono Trigger and others required no less careful control.

Therefore, in order not to spray and do good, and not shit, Hironobe gives the post of manager of the project, the results of Hiroyuki, who has risen along the career ladder, and he, in turn, remains as a producer.

Thus, Eshinori Kitas with his new partner in the 93rd year is accepted for work. Eshinori as a director and screenwriter is responsible for the narrative part of the game, and the results are fully taken up for the technical.

Those director with their team achieved great success in upgrade graphics. Now Mode 7 reached a global map with the effect of the prospect, which then did not cause a fake delight among the players.

The composition of the designers did not change to Tolik, but there were rearrangements.

To be responsible for the drawing of locations, as the last time Hideo Minabe was set paired with Tatsuya Takahashi, but this time Hideo also took the post of art director of the game. Cazuko Sibuya again took up the pixelization of the main characters, which was created by the hand of the Eshitak Amano, and Tsuya Nomura was responsible for secondary characters.

As a result, the game was so large and technically difficult that Kitas himself admitted how much blood and sweat was invested in the capture of bugs, which was performed by handles and their correction.

The foregoing belongs to the zone of responsibility of Hiroyuki.

The screenwriter, because of the huge amount of work, decided to experiment and invited everyone to participate in the creation of the world of the game and characters, of which there were 14 people, including the secret: the Gogo and the Snowman of Umaro.

As a result, some of the ideas sketched Sakaguchi inventing the main laches, the main character of Terra and the thief of Locke, and the five other ideological colleagues made up the company of Eshinori Kitas in the fight against further work.

Chapter six – new game experience in the series

Final Fantasy VI gameplay, like all of the above, also underwent significant changes.

Firstly, the newly processed class system. Final Fantasy VI has a record number of playable characters equal to fourteen characters and each of them has its own motivation to get even with the empire.

Terra Branford is a protagonist of the game, thief – Locke Cole, Edgar Roni Figaro – head of the Kingdom of Figaro and his twin brother Sabin Rene Figaro. Kayen Garamond – the faithful knight of the kingdom of the house. A teenager like Mowgli who grew up in the wild – GAU.

Celes Cher – former General of the Empire. Setzer Gabbiani is an avid player who lost his flying ship. Ninja – mercenary – shadow. Relm Aruni – Girl, from Tamasa village. Father Magus – an elderly magician. Talking Mugl could. Yeti’s secret character – Umaro.

And another secret character is a mysterious wanderer – Gogo.

Each of the listed characters has its own unique game class: Terra is only a magician, Locke is only a thief, Kayen – only a samurai, etc. D.

And in fact, the class does not affect the perception of the game or promotion by the plot. At the initial stage, the character has specifically pumped characteristics, and in the later stages it affects the use of the ability or type of robe unique for the class, that is, the female outfit is not suitable for male Sopartians and vice versa. The same thing concerned combat weapons, since some of the heroes could only be featured by its specific type. The combat equipment was also also distinguished by certain properties like immunity to spontaneous attacks, well, an increase in combat characteristics.

As for the formation of the group, it is still more interesting here.

In Final Fantasy VI, there were no plot restrictions on the formation of the party as such and it was here that the system of free formation of the group was applied for the first time at any time anywhere. There are a couple of exceptions where the story canvas requires a certain composition of the group, but you can neglect.

One way or another, the absence of plot restrictions gives rise to other.

As the game passes, plot forces will appear. Когда есть несколько зданий, что требуют немедленного вмешательства, а при условии, что каждый персонаж по своей природе обладает ранее оговоренными уникальными способностями и рамками в подобных миссиях от партии требуется разбиться на 2 или 3 группы, что пойдут своим путем, взаимно помогая друг другу открытием различных проходов или прикрывая спину от недругов.

The same groups can be controlled on the global map of the world and each such nonlinear site has a plot background. An element of the strategy expressed in thinking through the route for each team appears.

The battle, in turn, was also transformed for the better.

The same is the same, we go according to the location, we are thrown into a random battle, the ATB system makes decisions about the priority of the course, and unlike the same fourth part there are again 4 playable characters.

First I will talk about the key feature – local calls – Esperes. The game designers decided to tie partial development of the characters to them and make them an element of equipment.

When the character was equipped exclusively by one magicite, and I remind you of these the remains of the departed Espears, he influenced the growth of the characteristics of his owner and the ability to various spells, but Celees and Terra could do this in the old fashioned way, though the choice was not great.

As the points of abilities in battle are acquired, the hero studied the list of spells belonging to a particular escape.

Each spell was studied gradually in strictly defined time frames, and in the fact of its hundred percent study, could be used by the owner without equipment of a particular magicite.

Time varies from the ability to ability, for example, learning a powerful Waligammand spell lasts quite a long time when the ownership of the spellla Lakshmi moves much faster.

All 14 heroes, with the exception of the secret Umaro and Gogo had access to any of the Magicite spells.

But, not paying attention to such difficulties, do not forget about the standard function of the Espears – a call on the battlefield of creatures associated with your magicite and only once for the battle.

Such an opportunity allows the characters to change their indicators of their own free will to fulfill the task facing the player.

Thus, the appeal upgrade directly influenced the gameplay, highlighting the Final Fantasy VI against the background of classic JRPG.

Also, in addition to destroyers and ordinary equipment like weapons, shield, helmet and armor, the heroes have two slots for relics.

A new type of equipment, some of which can be purchased in stores, the rest of the relics are mined only in the heat of battle. Certain relics can be acquired only in a certain territory and only at a certain moment of the game, due to a change in the assortment of local merchants.

Relics are divided into counteracting status effects that establish status effects that add abilities that improve characteristics that affect the course of the battle and outside. New artifacts can be suitable for either a character from the party and definite, that is, the “ring of the princess” of Terra, Celees, Relm, “Bracelet of the Thief”, respectively, only the thief Locke and the like.

Also, an ultimate attack appeared as an innovation, which was called desperate. Its essence is as follows: at the time of the battle, when the character’s health scale drops below 1/8 of its maximum value, his next attack with a probability of 1/16 will be desperate, which is expressed in a greater power of attack and its effects.

When a HP level falls below 1/20 of its maximum value, the ripples can use the ripples and GOGO, so that, having exchanged statuses with the enemy, to obtain, including a critical state

Each of the heroes is one and unique, except again, Gau and Umaro, which did not possess this ability.

All types of desperate attacks cannot be blocked, and their blow ignores protection.

Exceptions are fear with the attack of the heart of Saber and Relm with its star prism. Their ultimatics instantly killed any enemy who did not have immunity to instant death.

A desperate attack cannot be performed by a character under the status of a zombie, embarrassment, image or invisibility.

Chapter Seventh – History of Nobuo Umatsu

Already according to the classics, Nobuo Umatsu was responsible for the Soundtrack for the game and the work was impressive for Final Fantasy VI: separate topics for characters and locations, for battles with bosses and ordinary minions. The composition “Aria di Mezzo Carattera”, created with the participation of the vocal party, is distinguished against the background of the remaining tracks, however, due to restrictions on the volume of the cartridge, it was not possible to transfer the voice as such and the vocal performance was synthesized in the game.

Musical accompaniment for different plot events, which conveyed to a greater extent sadness and sadness and emotions caused no less. Yes, what to crucify, most of the game and ordinary gamers are inclined to the fact that the soundtrack of Final Fantasy VI is the best in the entire series.

Stop. Seriously, I will just list the tracks written to the game? I’ll tell you how cool they were and how everyone praised? Not this time. Who was the same Nobuo Umetsu?

Nobuo Umatsu was born on March 21, 1959 in the Japanese city of Koti, in the capital of the Koti Prefecture. His ascent in the world of music began not, not from the music school, the Umatsu did not have a musical education at all. It all started at the age of 12 with a grandfather’s guitar. At that time, magazines about popular groups were published, and in each room there was a tabula of famous songs.

“So, for the first time I did not know what I was doing, I just looked at the points that were indicated in the magazine, and tried to trace their path with my fingers, on my guitar, I heard that something from this was obtained. This was my first discovery "..Nobuo Umatsu – composer

The next step was the piano of the sister. Thinking logically, young Nobuo just took and played on a new instrument to him familiar notes from the guitar. And oh my god. They sounded the same. According to him, at that moment he discovered music.

The Drimutsu grew at dawn progressive rock. Pink Floyd and King Crimson, Beatles and Elton John. The latter had the most important influence on the Umatsu.

Creating simple music with a balance between a beautiful melody and rock elements, what was the goal for Noboo Umatsu.

“Then I composed music for the Final Fantasy series, I tried to do something, but in my own way. I did not want to create the same type of music for this game, so I mixed everything a little. ".Nobuo Umatsu – composer

Stop. Somehow I quickly jumped to the final book. We slightly rewind the time.

In high school, the Drimatsu is already beginning to compose his own music, he begins to feel his purpose in this. Knowing that there are people around who took the piano lessons from 5 or 6 years of age, it became clear that it was necessary to stand out from this crowd. Therefore, Japanese music has become a taboo for him.

Soon, the darkness had its own band. Or rather, three friends who wrote words for songs, and the goal of the maestro itself was to compose a melody for them. Well, after the guys spoke to the fun of the public in one local bar, from which they received a buzz not transferred. Well, the wonderful school years flew and leaving the threshold of their home enters the Kanagav University in Yokogama. In parallel with study, Noboo Umatsu begins to work in a music store.

Despite the fact that there is not a lot of money, he always had enough to sit in a bar with friends. Almost every evening, the young guys gathered and dreamed of the future, dreamed of becoming artists, musicians, or even directors.

“We all had dreams, but we did not know what to do next with them. At every evening, at a party, we gathered and discussed who we want to become, discussed our dreams and what needs to be done to realize them ”.Nobuo Umatsu – composer

Also in a friendly company there was a girl who began to work in the art department of Square. During the next conversation, she asked the Umatsu whether he was against creating music for one Square project. The answer was not long in coming.

Then the future maestro did not even have the thought that this could become his constant work. This is all a good opportunity to earn some money, working at the same music store at the same time. At that moment, the Umatsu needed money, since his primary dream was a marriage to the girl Reiko. And the lack of stable income, depressed him and did not allow him to decide on such a serious step. Despite success in the game sphere, the Drimatsu always dreamed of writing music for author’s European cinema with his distinguishable atmosphere and mood.

At first, Nobuo was pleased with the creative freedom that he had in Square.

Sakaguchi-san brought a list with instructions. What music is needed during the battles, while entering the city or settlement, but in any case, like a real rocker, he sent everything to hell, and did everything in his own way, occasionally adhering to the instructions received.

Also, do not forget about the Hoth Amano, which I spoke about before. The visual component greatly influenced the creation of music. Amano’s work made it possible to understand the spirit of the whole game. His unique arts inspired the composers and motivated new achievements.

Chapter eight – reprints of Final Fantasy VI

As a result, the development of Final Fantasy VI took no less, a year and a half. Everyone worked in the sweat of his face and turned out to be a bomb. This was also known in the studio, therefore, in the fact of the release, the speech, known for its equanimity, Sakaguchi, said:

On April 2, 1994, a successful release in every sense was held, on the fact of which Ted Wulsei was again called to adapt the game to the international market.

The problem was essentially one – time. One pathetic month was allocated to work, but in order to avoid delays in Ted, they untied their hands and gave out carte blanche.

Due to the volumetric scenario, its usual translation would not fit into the cartridge due to the strikingly different length of words in both languages. As a result, at first, Wulsey alone had to translate the text not structured in the game files, then, for the reason described above, the localizer began to cut the script by 2/3, then again and only the third translation draft moved on. The time has come for censorship, namely, the replacement of all the words that mentioned in the West, mentioning violence, sex and the like, in general, while in the movie the hero of Anthony Hopkins eats him not pleasant, there was quiet and surface in the games. But the point is no longer in America, but the publisher – in the largest. In his interview with Super Power magazine in 1995, translator Ted Wolsi explained:

“In Japanese games there is playfulness and sexuality, which is not in our [American] games, mainly due to restrictions on the content of games introduced by Nintendo of America”.Ted Wulsey – Translator

One way or another, exactly six months later, in October, the 94th cartridges printed on the machine with the game entered the regiments of the US and European stores, with the Final Fantasy III subtitle. IIIIII … It was a splash.

The version for the PlayStation, published in the West in 1999 as part of Final Fantasy Anthology in the pristine state, let’s say the same: the English translation remained the same, but all censorship, both the text and the visual component were canceled.

To Final Fantasy VI, its legal name with the number 6 in the end has returned. In terms of gameplay and the graphic component, the version for the PlayStation One did not acquire anything new, with the exception of the two uncertain videos, which were shown before the start of the game and on the fact of its completion.

Then in 2001, Squaresoft decided to port a collection from the Final Fantasy V and Final Fantasy VI to the portable console, but unfortunately the Bandai Wanderswan Color was already very outdated, and the Gameboy Advance was not even about the best relationship at that time with Nintendo. But one way or another, the release on Gameboy took place, in November 2006, the 5th head of the series appeared on the portable, and in February 2007 he arrived at the sixth and six.

The translation of Wulsey was decided to finalize and a certain Thomas Slateri, who corrected the shortcomings and adjusted the name under the canons of the series, was invited to this work.

The technical problems of the game itself were also corrected, and the visual part itself was made brighter due to the lack of backlight by GBA. The sound really had to be cut due to a weak sound chip.

Versions for iOS and Android were not long in coming. In the winter of the 14th year, with a difference of Final Fantasy VI, it appeared on mobile platforms, spinning with improved graphics and sound compared to the version under Gameboy Advance, whose port was taken as the basis.

Final Fantasy VI received widespread recognition, she was praised here and there. Sales are different: at the time of 2003 in Japan, there were more than 2.5 million copies sold, and in the West, in turn, the figure was approaching a million. And collections that include the game sold 400 thousand each, both in the homeland and in the USA. From the Japanese Famitsu Final Fantasy VI deserved 54 points out of 60.

Gamepro’s gaming journalist awarded the six of the highest assessment, noting that

"Characters, plot, multiple branches of the script, all these components are collected in a breathtaking game".

From Electronic Gaming Monthly, the game received 9 out of 10 at the fingertips and the title of “Best Game of the month”, “Best music in the game on the cartridge”, “Best role -playing game” and “Best Japanese role -playing game”, reinforcing it all with the words:

Nintendo Power magazine called Final Fantasy VI the “hit of the decade”, praising the developed sound and graphics, as well as a wide coverage of the plot, developed compared to predecessors. The review they presented contains more than a positive assessment:

"With such a story and with so many opportunities for the game … Fans will fall out of reality for whole months".

EPILOGUE

The Final Fantasy series brought to the game world many elements that are still widely used in Japanese role -playing games. The first part of the line is always mentioned among the games that have the greatest influence on the formation of the genre, traditionally it is assigned a central role in the popularization of JRPG.

And we crossed the line, nothing will never be as before. The world froze in anticipation. The walls of the SquareSoft office began work on Final Fantasy VII.

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History of the Contra series. Part No. 1

What is CONTRA for you? Depending on the age and the presence of the console in childhood, you can have one of 2 options. If you thought about the network jester about special forces and terrorists, then I will grieve you, we will talk about another game. But if you grew up in the 90s and you had a dandy, then probably before your eyes to the proprietary music and the sounds of the explosions, the main menu of the game with two pumped-up men left. Eh, yes, there was time. In short, the essence of the game comes down to total destruction of everything on the screen (except for himself and his partner of course) and it was fun and dentist! Meanwhile, the game had already released 30 years ago and became the most popular game of the Run and Gun genre, that time. I will begin, perhaps, with the first representative of this game – Contra Contra, I will try to illuminate subsequent games in new releases as part of this story of the Contra Games (unless of course I hit the mud).

Start
Let’s start from the very beginning. Konami was formed in 1969 by three like -minded people, it was: Kagemas Kodzuki, Yoshinoba Nakama and Tatsuo Miyasako, did not think for a long time over the name, but collected from names – Kodzuki, Nakama, Miyasako.

At the beginning of their journey, they were engaged in the rental and repair of music machines, but after 3 years the business was transformed and resulted in the production of gaming arcade machines. Contra was not the first game in such a genre created by the company. In 1985, an automatic machine was released with the Green Beret game, which became quite popular in due time, even published in 1987 in America called Rush’n Attack (I actually remember it under the console under that name).

The game used the horizontal scroll from left to right, we controlled a certain special forces, who was supposedly abandoned at a certain Soviet military base. Mostly I had to wield a knife, but there was a weapon that could be collected from the killed enemies.
Having noticed that Green Beret went perfectly for the audience, Konami decided to engage in the development of a similar concept and already in 1987 an automatic machine with the Contra game was on sale and she shot so well that she had already begun to actively porten for all possible platforms the next year. It is interesting that the game has as many as 3 names – the usual Contra, Probotector – the European version of the game for NES, where all the characters were replaced by robots, apparently censorship already inserted sticks into the wheels of the gaming industry, and Gryzor is also a European version, but for arcade machines and ports for home computers ZX SPECTRUM, Commodore 64, and Amstrad CPC.

Nes version
Despite the huge number of ports, the most canonical versions are considered to be NES, and the most complete and designed Japanese version, in which, thanks to the use of the Konami VRC2 chip of their own development, there are improved sprites and an animated rear background (at the first level the leaves of the trees tremble; at the fifth level, the branches of the Yolka are swaying and sometimes snow begins to go at the eighth level; The impression of the presence of the main characters within a living organism is created). There is also a small intro in the Japanese version that briefly describes the plot of the game, and before the start of each level, animation inserts and the island map are displayed. By the way, on the network there is an image of the Japanese version of the game, completely translated into Russian, I extremely recommend!

The game begins on September 12, 2631. In the Galugo archipelago, located twenty kilometers northeast of the coast of New Zealand, a meteorite falls. Two years later, a terrorist organization called Red Falcon captured the island in preparation to destroy humanity. To neutralize terrorists, the government sent two fighters to the island, Bila Raizer and Lans Bin. As the game passes, it becomes clear that the aliens from the same meteorite are standing behind Red Falcon and they need to be erased from the face of the earth. Having successfully completed the task, the player leaves the island by helicopter. By the way, their names are based on the names of the actors from the film "Aliens": Bill Paxton, Paul Reiser, Lance Henriksen, Michael Biehn.

The cover of the game is decorated with familiar faces. The similarity of heroes with famous actors turned out to be non -accident. Work on creating a memorable poster, which decorated the boxes with the game, entrusted the artist Bob Bakelin. In the 80s, he was one of the most popular brushes, whose drawings decorated more than a dozen games. Starting the creation of the cover for Contra, Bakelin reasoned: “A mixture of the films“ Predator ”and“ Aliens ” – this is what this game was. Therefore, I decided to make such a picture – with a guy like Arnie ".

An interesting fact is that Contra was given thanks to the war, which was raging in Latin America in the 80s. A militia appeared in Nicaragua, which led the armed struggle with the ruling Sandinist regime. The rebels called themselves Contrarrevolucionarios, t.e. counter -revolutionaries. Or simply Contras. The developers really liked this name, in the view of which the main characters of the game were exactly the same warriors: soldiers with the first -class tactic of the rebel and partisan.

I almost forgot to mention Konami Code. For those who do not know, this is a secret combination of keys, which is often found in games from Konami, was first introduced in the game Gradius. So, this code gave as many as 30 lives!

Locations of the game
So, let’s go through all the locations in the game. In total, 8 levels of game were created for NES:
Jungle. The game begins with night landing to the island where we need to find the entrance to the Red Falcon database. Anxiety rises to the player a rod of crowds of terrorists, leave the hidden panels of the turret, snipers shoot from the bushes. The boss is the front door to the terrorist base (this does not surprise anyone?), and after the execution of the core of the system, everything explodes beautifully and we are moving on.

Terrorist base No. 1. Suddenly, the https://piratespinscasino.net view of the game changes to the pseudo-3D and we are already looking at our contrast to the back, we have a linear projection of the room. The goal is to go through all the barriers and go outside. However, nothing unusual – enemies also run out of us and guns leave, from innovations – barrels appear who roll on us on the floor and a new type of terrorists who drop weapons for the player after death. The final boss is a certain design with nuclei and guns. I don’t even know what to call it, and the purpose remains a mystery. The boss spreads quite trivial – aiming at everything red and shooting.
Waterfall. Again a change in gameplay! Instead of moving on the left and right, we are forced to climb up. Now the opponents have become smarter – they learned to jump between the ledges and stopped rushing in crowds under the bullets. In general, such a pattern will manifest itself at the following levels, depicting more experienced soldiers. At the very top – the next boss is a huge alien (not well, obviously the creators were inspired by this film! Typical Gigerian style), which protects the entrance to the database No. 2.

Terrorist base No. 2. Now, unfortunately, the developers began to repeat themselves. Practically no different from the first base, including the boss, with the exception of increased complexity.
A snowy forest. Here, some players may start problems. Firstly, grenades appeared, which some cunning partisans throw from the forest towards the player, and therefore have to run to the sounds of explosions at the same time evading bullets. Secondly, 2 minibosses were introduced – bulldozers with a gun and spikes, which seem to be not very problematic, but they can crush. At the end of the boss helicopter … oh no, this is from another part. Okay, not a helicopter, but also a kind of flying baida, from which drips drops fall into a fan. Understands so quickly that it is not clear why it is a boss.

Power station. Pipes, many pipes from which the pillars of flame break out, which can condemn the further passage. It’s better not to overturn. The level itself is quite short, there are few enemies and if you are not in a hurry, it runs relatively easily. The boss here is some big man in the armor, who knows how to already as many as 3 things-jump with a blow of a leg, walk and throw some smart mines. Thick -skinned one, if you’ll be hesitated, then you can die.

Hangar. It is very similar to the plant, here you will be trolleys and sinking gear manipulators and extending walls with spikes … Wait a minute, walls with spikes, what the hell? Although we can write off the defense system. The level is complex, enemies appear in unexpected places and shoot much more often than before. But the boss at the end of course disappoints – an analogue of the boss from the jungle, shoot yourself in the core in the wall and go on, does not represent much difficulty.
Love of aliens. The last location, here you will not find familiar opponents from previous levels. This territory of strangers and looks alive, everything around is made of biomaterials. At the very beginning, we are met by a huge head, which spews embryos, just like this and miniboss! Well, having dealt with her, we make a race past toothy mouths that again spit plasma clots. There are no more opponents at the level. The final boss is the Queen’s heart, surrounded by eggs from which Feysgaggers hatch (well, they look like one to one).

Shoot the heart and ready. The game ends, showing us Katsen where the helicopter leaves the exploding island. We are congratulated and called heroes in the credits. The game is over!

Weapon
It’s time to talk about weapons. The player begins with a rifle, whose bullets fly at low speed. After death, he appears with her. Weapons and improvements are in containers, sometimes flying on the screen or located on the spot, and also fall out of enemies in red robes at levels from behind. So that the contents of the container falls out, it needs to be shot.
(M) (machinegun, machine gun) – shoots automatically, so simple and convenient in handling – you do not have to constantly and often press the fire button yourself. Bullets fly quickly.
(S) (Spreadgun) – releases five medium speed bullets per shot. Bullets fly an expanding fan, which allows you to shoot not accurately whether to get on several goals at once or damage the targets with several bullets, causing large damage. If you press the fire button very often, then Spreadgun can create a very dense stream of fire, which can be destroyed by almost any enemy in a second. In practice, such shooting is obtained at gamepads with Turbo buttons. The most effective weapon.
(F) (firegun) – inefficient weapon. Slowly flying flames, move in the direction of the shot with wide circles, capturing a large area. In the levels with the back view, it is even more useless, since the bullets have a point area of ​​the lesion (like everyone else except S).
(L) (laser) – shoots a beam, in fact, a chain of short rays flying at an average speed. It recharms instantly. If you shoot when there is a previous ray, then it will disappear. When shooting by the “turbo” button, it turns out that the beam is always in front of the player. Very powerful weapon.
(B) (barrier) – temporary invulnerability. Opponents themselves die when a collision with the player.
The orth icon kills all enemies within the screen.
® (Rapid) – increases the maximum number of simultaneously flying bullets and their speed.

Contra has a certain limit of simultaneously flying bullets on the screen, and if you notice that Spreadgun begins to spit out one or two bullets instead of a fan after several shots-this is exactly what I’m talking about. Another feature is attached to this feature – if you stand to the enemy, it is very close, then Spreadgun will generate each shot of a full fan of bullets, because the restriction does not have time to turn on. Accordingly, if you shoot point -blank, the boss receives a full charge of a fraction, and very quickly understands spare parts.

Music
Almost all music in Contra came from an arcade game, which was composed of Cazuki Muraoko. She was simply transferred to Famisom version of Hidenori Maezava and Kiehiro Garden. They also created all sound effects for the game. This is a rather impressive soundtrack for 1988, where each level of the game has its own unique topic.

Version for arcade machine
As I said earlier, Contra was ported to many systems, including dandy, but let’s see how the game in the original on an arcade machine looked like. Firstly, the graphics here look more detailed and worked out, and bullets fly on the screen without lags even in large numbers! I was actually surprised that the ancestor of the Contra on the dandy was created so well. First of all, I studied the iron of this machine, maybe there was simply a more productive chip there? Everything turned out to be more complicated.

Plates for such machines contain many components and one chip is responsible for the music, for the calculations of the other and it makes no sense to compare for graphics and in the end, the load is distributed and therefore there are no problems of performance. It is also noteworthy that in the arcade version of levels is exactly 2 times less. The fact is that in Contra for Famicom the last 4 levels (starting with a snowy forest) combines the final, long and complex level of the predecessor, divided into 4 parts.
There is still a difference in 2 and 4 levels: there, firstly, they displayed the base plan, according to which it was necessary to pass it, and secondly, and at the second time, it was limited to passing them (70 seconds (70 seconds. and 110 sec. respectively).

Let’s take a closer look at other ports that were released at about the same time as NES version. I sorted them exclusively by my feeling of beauty, I will start with the best and finish the worst.

MSX2
Machines with Software Exchangeableability-the name of the standard for household computers of the 1980s. He was an attempt to create uniform standards for hardware development, initiated by the Japanese branch of Microsoft.
A port came here – to all ports port. I’ll start with the plus – it has as much as 16 levels, four times the original game. The pluses are over. The graphics, although bright, but lost animations, some of the opponents are drawn on the back and do not move at all. No scrolling, we are moving between the screens. No special dynamics is felt. There are complaints from sound support – it is borrowed from the version under Famicom and from 9 to 16 the level begins to repeat itself.

Let us return to the levets design – the first eight levels correspond to the NES versions, but then the fierce dodger begins, devoid of interesting solutions – we are waiting for the caves alternating with the passage of the same bases as at the 2nd and 4 stages of the original game, which looks like a distances. Here is clearly “more – it does not mean better”. And the most important thing for me is disappointment – Spread Gun was drank here, no bullet fans, get by. He was replaced with Rear Gun – who shot both before the player and behind him, a strange weapon.

Commodore 64
Given that this home PC could display only 4 colors (16 shades of each) then do not be surprised at the degradation of graphics. And the sound in comparison with the NES version sounds much worse. They cut out the level 3 (waterfall) from the game but left the time for passage and a map with a plan on the levels of terrorist bases. Well, the last level looks like one large and long race like in the arcade version.

Amstrad CPC
Another personal computer, I did not suspect about the existence of this (by the way, was a competitor to ZX Spectrum). CPC in the title meant Color Personal Computer – "Color Personal Computer". So what we have? A very low resolution is striking, 160×200 pixels, in this form, Amstrad could have already been in 16 colors per point and therefore we have a very bright and juicy picture.

But there are problems – scrolling the screen did not bring it, you will have to be content with a spasmodic load. There was no music, and the sound was displayed through the speaker of the motherboard, what a horror. The levels migrated from the arcade version in almost the same form, except for the latter – a stage with a snowy forest was mercilessly cut.

ZX Spectrum
Worse than this version only DOS version, seriously. Graphics look especially wretched. In fact, everything is black and white, and in some places the background is flooded with some color, and the player and enemies are painted in the background colors. This is especially evident at the level of "waterfall". Levels were postponed in accordance with the arcade version, there are no complaints here. Sounds and music … well, they are. The musical theme remains the same and the same from the very first level and at the end of the passage probably begins to drive crazy.

DOS
So I represent the very bottom of Contra. It’s just terrible! Thanks to CGA technology, 4 colors were displayed on the screen at the same time, and from a fixed set of colors. Therefore, we see a wonderful picture of how the artists were fired trying to at least somehow convey the schedule of the original, you can evaluate themselves how they did it. Levels also migrated from the arcade machine. There is no music, sounds are a dull location of the speaker, which would not be better at all. There is still scrolling the screen, he mercilessly slows down, like everything in this port.
From the differences – they introduced a new type of weapons (instead of Lazer) – High Impact Gun (H) – works the same way as a standard rifle, but shoots large bullets that fly through enemies and walls.

Conclusion
In fact, there are much more ports, but they appeared later. Contra was ported to mobile Java, Windows, Nintendo DS, Xbox, PlayStation, Android, iOS and other devices. But this is either an almost complete clone or remake, so it’s not very interesting in the context of the original game.
In addition, I also got information that they want to make a film in China in China. Film, Karl! But more detailed information, except Tizer and Date 2019, unfortunately could not find.

If you were interested, then vote like, I can understand whether it is worth continuing. Well, I go up, I take ahead, thanks for your attention!

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High -quality action with Sekiro and Metroid elements – media impressions from Star Wars Jedi: Fallen Order

Recently, representatives of specialized publications visited a press event where they were able to touch Star Wars Jedi: Fallen Order. Our report from the scene is a little delayed, but while it matches, we wrote out the main thing from fresh Western materials.

In the demo version, a protagonist "The fallen order" Cal Kestis arrives at the Zeffo planet and goes in the footsteps of the Jedi master, who studied ancient civilization. The work of the master may be useful in the battle with the empire. In the course of the mission, Cal defeats several enemy detachments, and in between battles moves in level, using acrobatic techniques.

Judging by the reviews of journalists, in terms of battles Fallen Order It resembles a simplified version Sekiro: Shadows Die Twice. Ordinary opponents die from one blow with a light sword, and with more tenacious you need to tinker – a familiar game begins Fromsoftware dance with evasion and retorting. The weapon is pleasant, so Rubilovo does not get bored.

At certain points on the map, the jettbet-casino.co.uk protagonist can meditate, replenishing the supply of health and therapeutic objects. During the halt, all defeated enemies are being revived, but the player gets the opportunity to distribute pumping glasses. Available skills are divided into branches of power, light sword and survival. After death, Cal loses experience – in order to return it, it is necessary, just like in Bloodborne, Avenge your offender.

The degree of hardcore will be allowed to configure – the action offers four levels of complexity. The choice affects the three main indicators – the aggressiveness of the enemies, the damage and the “taims” of the parry applied by them (the higher the complexity, the faster you need to react).

Among their sources of inspiration Respawn Entertainment mentioned not only work From, but also entertainment in the spirit Metroid. Eyewitnesses confirm that in Fallen Order There is a serious element of research. Through the locations, chests with things for visual customization are scattered, which VG247 calls surprisingly deep. To find all secrets, it is necessary to use the strength and dexterity of Cal.

Especially for perfectionists on the map, the percentage of the completion of the level and the number of chests found are displayed. To knock out 100 % on the first attempt, of course, it will not work – as you pass, you will probably come across a place where you can’t climb without an amplification hidden on another planet. That is "Fallen Order" does not prohibit returning to already studied locations.

At one of the stages of the press version, the protagonist is in the dungeon. There, the Jedi-Tynchka Jedi fights with automatons, and also redirects air streams, moving objects and thus opening the path further. It looks like a "dungeon" in Fallen Order made according to the patterns of the latest Tomb Raider and focused on solving riddles.

Among other things, the media note an easy atmosphere "The fallen order" – In the game there was a place for humor and friendly skirmishes between characters. In this regard, creation Respawn Even compared with Knights of the Old Republic.

Fortunately, in three hours the gameplay critics did not make out in the game of significant shortcomings. At the same time, some drew attention to the shortage of fresh ideas-they say, a fighter at Respawn It turns out sensible, but without any revelations. Gamespot also complains of a not too convenient map of the terrain – sometimes it was not clear to the author where to get and where it was impossible.

***
Star Wars Jedi: Fallen Order will appear on PC, PlayStation 4 and Xbox One November 15. Even more information about the game – in our news.

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History Dragon Age: Inquisition is not over yet

Who recalls about Dragon Age: Inquisition After the exit The Witcher 3? At least the developers themselves. So, Mike Laidlow (Mike laidlaw), which occupies in BioWare The post of creative director, told Twitter that the history of the Inquisitor has not yet been completed.

Means, Jaws of Hakkon will not be the last plot addition for Inquisition. But what will we see in the new plot DLC, Laidlow did not open. Indeed, why spoil the surprises? True, one thing is known for sure: Hero Ferleden from Dragon Age: Origins They certainly will not show us. Mike is not sure that the protagonist of the first part is suitable for the role of NPC.

It is hoped that in the upcoming addition there will be no more grind, because of which the messenger of Andrasta suffered. Maybe we will even be told the continuation of the main story, and we will learn about the fate of Flem, Solis, and Tedas as a whole?

June 1, 2015 The next large update for The Witcher 3 is already on the way

June 1, 2015 Nvidia will release a new, powerful and advanced GeForce GTX 980 Ti this week

Dragon Age: Inquisition

Dragon Age: Inquisition – Jaws of Hakkon

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The only advantage of the https://piratespinscasino.org/login/ plot yes: and – against its background, the plot of Da2 becomes a masterpiece of subtleties and depths of thought.

And by the way, I will compare these two games by the will. I began to approximately evaluate them when they did not go out, and now when the Witcher is played with might and main, I think that the time of biovari as the creators of the best RPG has already passed and they are inferior not only by the creators of the AAA-class games as CD Projekt Red, but also RPGs that were created at the Kikstarter funds such as Pillars of Eternity and Divinity: OS: OS. I liked the last two much more than DA: I.

Buying DAI personally for me this is Epic Fale, although when I went through the game I didn’t think so. Now when I cooled down, and the witcher tasted, I realized that DAI was just terrible.

Agree. During and immediately after passing, he praised the game for many, although he mentioned that not without flaws. Now it’s even embarrassing, it will be necessary to follow friends, apologize or something ..

Similarly, I remember each of them very well, I remember very well that this choice even affects part of the dialogs.
The Inquisition does not know how, rugs for homeless people, 10 boards, here is a job for an inquisitor.

Well, they will definitely not show us the fate of SOLAS in the DLS – this is quite a new part of the manner.
I am sure that the next left story, as in the previous DLS.

I was very disappointed DAI. IMHO, DAI is much worse than DAO. RPG is a role-playing game where you will play some role. Your actions affect the fate of other characters. And not because in DAI, where the whole role is = quality and beautiful episodes in the way. In the DAO for the first hours of playing more than the actions of role -playing CHEV DAI in a few hours.
And now with the release of the witcher 3, the bar is so raised that they do not need to do DLS to DAI, but the game from scratch.

A huge number of piano in the bushes that should not exist at all within the framework of the world -set device. Yes, at least the fact that the ending on which everyone jerks off so does not make sense. Elizabeth herself told the hero that they say a comedian cannot be killed and he will live in millions of other worlds. Endless reality means, oddly enough, endless reality. Babism and transformation into a comest are not the only scenario, their pancake is an infinite amount. As well as options for transformation into a comest without Babtism or preserving your name after the adoption of faith. It makes no sense to drown the hero at the end, there will always be another universe where things happened differently. But, on this the problems are just beginning. In the game 2 versions of Lucetes – male and female. And they judging by the dates in newspapers much older than the main character. Comest shown in the game is the adopted Baptism Devit from the female line of this character, and the main character did not accept him from the male. That is, the only option stopping the development of events, the murder of their parents before the birth of Lates, which again confirms that he did not make any sense to heal GG at the end. There are even tables on the Internet with temporary lines along which it becomes clear that the plot in the game has no meaning. If you do not take it, then it is just weak, the characters are poorly spelled out and not interesting, but the game as a shooter does not withstand any criticism.

Eh, if it were the first game … a wretched, flat plot in the style of militants of the 90s. And who are not with Van Lady, where he is first beaten, but he is exalted, and there are such, with a sigal, where GG overcomes from the very beginning, and even a villain is dull.
Of the characters, only three or four more or less dragged, although they loved the “old” biovar always for a crowd of beautiful psychos.
And all this is trampled in a cool, gloomy universe, which was turned into plastic children’s inlame.

It is even interesting what exactly can be remembered in the “interesting” chain of tasks of the Inquisition?
The way he fled along a narrow corridor, killing several mob packs during the epic (epic only in the video) siege of the fortress of gray guards?
Or the way he fled along a narrow corridor, killing several packs of mobs along the course, falling into the future in which the coriff won?
Or the way he fled along a narrow corridor, killing several packs of mobs along the way, falling into the shadow, just like in the first game (lying, in the first game the shadow was made interesting, a whole labyrinth with a unique gameplay)?
Or maybe the next epic corridor with several packs of mobs was remembered, into which biovars turned the battle of the entire army of the Inquisition and Orley against the troops of the Coriates?
But, no, there was a whole plot task where it was not necessary to run along the corridor – the castle of the Empress. Well, yes, it is made to bend-Nafarmy 50 coins and 20 rumors (bu-boo-boo, they could not even voice). Or not farm – and you will slip it in 10 minutes, it is so hack.

I am also very glad that I managed to go through the entire Inquisition to the Witcher. Honestly, now recalling DAI I think: “Damn! How could I play it!?»This is a typical Hollywood and rushing there for all the cracks, in comparison with the Witcher in DAI, just rubber, artificial, soulless plastics, and the same characters. And the dominance of homosexuals simply kills, it seems that the breeds wanted to say this: “This is Europe (not specifically part of the world, but in spiritual terms) is now so accepted, get used to”.
In DAI, I played 165 hours, but after 60 hours I literally forced myself to play it, because already play so much, you can’t quit everything halfway. In the witcher, I have already 78 hours to the end is still very far away, and I did not even notice it that I played so much. Each time I entered it, I find myself there as if for the first time, I don’t even use a quick movement there, he literally captured this world.
For all the time I spent in DAI, I did not experience any emotions, just the next RPG and nothing more. And playing a witcher, helping a bloody baron to look for his family, I just almost burst into tears when he poured his soul about the child about the child. The films do not touch me like that, but here the game. I played in the headphones, everything was justified that something fell into the eye. I have Russian voice acting, I really like how the baron was voiced, I wonder who this actor. So let American teenagers play DAI, and I will play the Witcher.

And I like DA: I.I won’t argue, the witcher 3 is in almost everything better and I’m very happy for the CD Project Red, but plus Dragon Age is that she gives other emotions than a witcher and I do not want BioWare to forget.There were great changes in the studio, but I feel the spirit of past in their new game, although much has become weaker.It is necessary to regard the Inquisition as the first game of the new studio, which came out worthy despite obvious flaws.Therefore, I join Kostya and ask to support BioWare in order to give her a chance to revive from the ashes.

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Hildur Goodnadoutir – a long way to Battlefield 2042

"Battlefield 2042" – how much in this name of missed opportunities. Those who follow the game industry know how much the last buttlefield failed: a horse price tag, a release bugs, an ill -designed levela design and game design, as well as a bunch of other small and not very problems. And for this the players deservedly criticized the released product.

But there is one element in the game that is without exaggeration, the magnificent and even say, the reference – this is the soundtrack Hildur Goodnadotir and Sam Slaiter. When I listened to the album for the first time, I was in great shock: “How? Why did this chic sound pass by the public, so they also criticized?". The answer turned out to be very simple – the game itself literally chained everything negative. And this is very sad, because the work of Hildur has left unnoticed.

You just think about it, the orchestra, classic tools sounded in the last games, and here the young woman comes and completely deconstructs the entire Battlefield soundtrack, bringing a completely new other sound, abandoning the choir and orchestra, and instead of ordinary tools, he uses tools made from foil firewoods and sand no longer sounds patho gloomy, rude and sad.

Album Battlefield 2042 I have been listening for many months and still have been in full delight. And I decided, why not tell about this soundtrack much more about this, tell how Hildur approaches the sound, how she conveys emotions not only through classical instruments, but also with the help of various objects and things.

We will start the analysis of the soundtrack not with Battlefield 2042, but with its earlier full -fledged work in the Media masses – Chernobyl and Joker.

Let me mean a few points before we start diving.

This article is the largest and most difficult work at the moment. After all, I step on a very slippery path – music and sound design. Important – I’m not an expert, I don’t write music, I don’t know how to sing, but I listen to it a lot. Music for me is both a great source of inspiration and reassurance in life. And this article was created in order to study how Hildur Goodnadoutir creates music, and what techniques the composer resorted to when working in various projects.

Before moving on to the game itself and her soundtrack, we will analyze the early years of Hildur Goodnadoutir, consider two iconic projects in her career – “Chernobyl” and “Joker”, and then move on to her work in Dice on Battlefield.

This article will provide examples of music from different albums. I extremely recommend listening to everything that I gave as an example, since some theses are disclosed only after listening to the compositions. I also strongly recommend after reading the album of the Battlefield 2042 album is completely to penetrate the atmosphere that the Hildur set.

1. Early years

HILDUR Ingvelardodotir Hudnadottir was born in the capital of Iceland, Reykjavik September 4, 1982. Her family has been engaged in music all her life: Dad Hudney Farnisson is a composer and clarinetist, Mom Ingveldur is an opera singer, and his brother Touraridn Gunason plays the guitar and piano in the Rock Group Agent Fresco, known mainly in Iceland.

From childhood, Hildur was fond of music, and at the age of five began to play cello (later, the cello will become the main musical instrument). At ten, she gave her first concert with her mother in the local restaurant Reykjavik.

The girl received her first specialized education in her hometown at the Reykjavik music academy. Then she moved to musical research, the creation of compositions and the new media at the Icelandic Academy of Arts, then moved to Germany and entered Berlin University of Arts.

In Berlin, Hildur began to cooperate with various Icelandic music groups – Mum, Throbing Gristle, Pan Sonic, Hauschka, Wildbirds & Peacedrums, The Knife and others.

Hildur’s first solo album was released in 2006, called "Mount". It is also noteworthy that this year the girl had collaborations with such composers as Ben Frost, Niko Muli, as well as with compatriot Johan Johannson. The latter, by the way, wrote music for films such as “Arrival”, “Captive”, “Killer” and “Universe of Stephen Hawking”.

In fact, Johan Johannson is one of the best friends-college Hildur, and he greatly influenced her creative career. So, for example, Johan was one of the participants in the second solo album Hildur – “Without Sinking”. In addition to Johanns, Father Hildur also worked on the album. Johannson also invited Hildur as a cellist in Denis Vilnev’s films, in which Johan was the main composer. It is important to note that as a cellist, Hildur Goodnadottir took part in the film "Survivor" from Alejandro injarrit.

We met each other in Iceland about 20 years ago, and we worked together on each project, which we both did for about 16 years or so. We were very close employees and almost a family. We had a strong and deep working relationship.

Goodnadotir about Johannson

Among other things, the guys constantly helped each other in creativity. So, for example, Hildur as a cellist participated in the recording of the album of Johan Orphée (Orpheus).

Jhannsson: Good Night, Day, composition from Orphée album

One of the fracture years of Hildur, you can call it, 2011. It was this year that her debut of the film composer in Horror, bleeding, took place (in English. The Bleeding House). Presumably this year marries Sam Slater, who is a composer, a musical producer and sound engineer. It is with him that she will work closely on important projects that the whole world will discuss.

In 2012 and in 2014, its last two, at the moment, the solo album Leyfðu Ljósinu (2012) and Saman (2014)

HEYR HIMNASMIHUR composition from Saman www.jettbet-casino.uk/ solo album

In 2018, together with Johan Johannson, she wrote music for Mary Magdalene, Gart Davis. Cooperation was noted by the Asia-Pacific film award. And unfortunately, this joint work is the last. In 2018, Johan Johannson died of an overdose of cocaine against the background of treatment with prescribed drugs.

In connection with this news, Hildur takes the place of the composer instead of Johan in the film "Killer 2: Against All". Initially, she took the place of the first cello. She also contributed to the posthumous reissue of his debut album Englabörn & Varis.

2. Chernobyl

On May 6, 2019, one of the most successful Chernobyl mini-series is released at the HBO Max Streaming Service. It is from this project that the name Hildur Goodnadoutir is mentioned in the mass media.

The approach to writing this album in the girl is unusual. The first thing that was important for Hildur when creating a soundtrack was no cliche. Therefore, she decided to approach the process creatively. The girl wanted to experience what it is located inside the nuclear power plant, I wanted to understand how the catastrophe sounds, how the tragedy was really felt.

This is such a difficult story for the story. How it sounds? For example, what a catastrophe is similar to and how it sounds … We associate certain sounds of a nuclear disaster with radiators, but there are so many other sounds that were so interesting to observe.

Hildur in one of the podcasts

With such questions, the girl went to the set of the Ignalin nuclear power plant, which is located in the northeast of Lithuania, but not one, but with sound engineer Chris Watson, who, as Hildur says, “can even record an ant”.

The girl and Chris were given protective costumes, and for many hours they listened and recorded the sounds of the power plant. And answering the question, “it turns out the soundtrack to Chernobyl is recorded without any musical instruments?" Yes, absolutely true, almost the entire album is recorded without the use of musical instruments.

I wanted to experience what it feels like to be inside the power plant. An attempt to make music from history – for the most part, this is the ability to listen.

Hildur in one of the podcasts

In addition to the cod of the dosimeter, there is another sound in the soundtrack – for example, they listened for hours and recorded the sounds of the door in the pumping station. And after these recorded sounds, they created the melody The Door.

The composition of The Door

And so with each composition. For example, the soundtrack PUmp Room (aka pumping room), is recorded directly in the pump room.

Pump Room composition

This approach is extremely unusual and reminded me of another composer who wanted to convey fear through various household instruments and things – this is Akira Yamaoka in a series of games Sileynt Hill. And the creation of such a soundtrack was the first experience for Hildur, and not the last.

For work in the mini-series Chernobyl, the girl receives a bunch of awards and recognition-Emmy, a Prize of Online Association of Cinema and Television, World Soundtrack Awards, Grammy and so on. The list is really large, but the main breakthrough in a career occurred in another project, which also published in 2019.

3. Joker

Joker is a cultural phenomenon. The film collects a huge bunch of awards, receives worldwide recognition and multi -inhabitant ovations. Director of the film Todd Phillips and chief actor Joaquin Phoenix now in every media. They say about the film, they argue about the film, and most importantly, they love the film.

Hildur also does not stand aside and receives recognition – the Venice Festival, the Golden Globe, the British Academy.

And then the year 2020 comes, Oscar. And at this event, Joaquin Phoenix and Hildur Goodnadottir receive their first figurines.

Hildur and her first Oscar for the best soundtrack in the Joker movie

It all started six months before the start of filming. Hildur is one of the first to receive a film script. Todd Phillips made such a move so that the composer could catch that tonality and come with several blanks, but what was his surprise when Hildur came with a completely finished title theme of the film. After all, almost immediately after she received the script, she began to work on the soundtrack.

I started writing music immediately after reading the script. I played a little on cello – this is my main tool – and tried different tonality and sensations. I sat for several hours, and then … I began to play something else and came to the fact that then it became the main musical theme of the film. There was a very strong feeling. It was as if something came in its place, because it certainly reflected the feeling that arose after reading the script. It was like (shows a hold hold of breath). My breath caught my breath and I thought: “That’s it, here it is!". And I began to record – this is how the main musical theme was born, from this feeling. "That’s how he feels, this is the same"

Hildur Goodnadottir in the movie "Joker. Behind the scenes "

Hildur wrote music at the recording stage. I sent her the pages of the script, and she wrote the music before we started shooting, and what she did for the film so unique ..

Todd Phillips, film director

And this approach was damn in the process of creating some scenes already on the set of the film. For example, a joker dance in the toilet. Yes, many people know that it was Hoacin’s improvisation, but not everyone knows the details of this improvisation. Initially, in this scene, Arthur (the main character of the film) was to hide a gun, but already in the process of filming it became clear that the scene was not suitable for the hero. And Joaquin, along with Todd, thought about how to beat this scene. And then Phillips decides to turn on the composition of Hildur.

When we came to the set that day, Khoakin and I stood opposite each other and said: “Eh, this is not at all like Arthur. Why did Arthur need to hide his gun?»We really went through a million ways to do something else. About an hour passed and I say: “Hey, I have this musical work from Hildur Goodnadottir, our composer. She sent music throughout the time. I turned on the composition of Joaquin, and he just began to dance under it. In the toilet room there were only me and it alone, 250 people were waiting outside. Khoakin simply begins to perform this dance and we both look at each other and say: “Okay, this is a scene”.

Todd Phillips, film director

The same improvisational dance in the toilet

Work on the Joker was conducted simultaneously with Chernobyl. If the creation of the soundtrack of Chernobyl was extremely avant -garde, then in the joker the approach was more classic, but still experimental. So in the compositions of the film there was a large orchestra that was recorded in New York.

I received a lot of creative freedom from Todd, because he himself was rather brave in many decisions. And such freedom allowed me to "go crazy".

Hildur in an interview

Due to the fact that the work was present from the Joker to Chernobyl and vice versa, the creation process was extremely difficult. At least due to the structure of two works, tonality and worlds. As Hildur herself admitted, Joker is the most classical score that she wrote. And tried to preserve the traditional sound, as the film itself was. It was also a very important factor in avoiding the influence of past versions of Joker or their musical topics that followed them.

It was a more emotional and, above all, an amazing search for a character, the one with whom everyone in my generation grew up, but whose motives are unknown to anyone. And this version was a surprise to everyone.

Hildur about the Joker Todd Phillips

Joker’s bloody smile. The scene still makes his way to goosebumps. Everything is great in it: starting from Joakin’s work and setting, ending with a powerful composition Hildur

Summing up the intermediate result, we can say with confidence that these are two completely different projects. As an approach to the creation of a soundtrack, and in general, filling, but there is a common feature that can unite these projects from an artistic point of view- this is a disaster. In one case, this is the already occurred event (Chernobyl), in another it is the path to the disaster itself (Joker). Arthur at the end of the film transforms into Joker. This event is simultaneously liberating from the shackles and falling into the abyss. And this thin thread emphasizes the way Hildur coped with these works. After all, the next work, a completely different genre is not a movie, this is not a series, but a game. This work is a climatic war of the future. How it should sound? This series already had their own composers and their established soundtrack, which means the complete deconstruction of the past and the creation of something new.

4. Chief Musical Director EA

And here you need to make a slight digression. I understand perfectly that I already want to go to the soundtrack of the game and understand why such a long way has been made, but in this case, you can’t do without this point at all. After all, you think about why Hildur Goodnadoutir was generally in the Dice project. And the answer is simple – Steve Schnar. I can safely say that without him, this article would not be so complete. This person has introduced a lot of zero culture, and introduced a lot in EA.

Steve Schnar is the music director EA. It is he who in the company makes it possible to sound a particular game modern and/or in a new way.

In particular, Hildur tightly collaborated with Steve. Schnar asked the composer one thing – the soundtrack should be new, which was not yet in the series.

Steve Schnar, the head of the EA musical department, said that a sound accompaniment was needed, which has not yet been. The Dice team agreed with him. They really gave us freedom of choice, realizing that security in this case can turn into an lost opportunity, taking into account how strong the game itself will be.

Hildur, Xbox Wire

Details about his career and work in EA was told by Dmitry Burdukov on his channel. I extremely recommend watching a wonderful video about this person.

5. Battlefield 2042

And so we got to the main topic of this article – the game Battlefield 2042. The topic without a special analysis of past works and the franchise itself is not worth.

Battlefield has existed on the market for 20 years. This is a series of computer games in the genre of tactical-strategic shooter in the first person. Thanks to Wikipedia, for brevity, and now I will tell you more deployed, but the eyeliner will be a little from afar.

The series became extremely popular and beloved for many players at the expense of their multiplayer, where players compete with teams among themselves. This series has a lot of cult parts of the games – Bad Company 2, Battlefield 3, Battlefield 4, Battlefield 1 (This is not the first part of the game, the figure indicates the setting, namely the First World War).

Like any big franchise, there are ups and falls. There were games that few people will remember with a good word, or they will remember the scandals around a certain part and will not really talk about the game itself. But we are now interested in the other side of this franchise – music. Each part has its own topic of the soundtrack and the approach to it. Here are a few examples of the Battlefield’s cult title theme in the past parts:

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Highly artistic trailer in honor of the release of Assassin’s Creed Chronicles: China

Ubisoft I released a one and a half -minute video to remind you that in just two days (April 22) an independent addition will be published in the light Assassin’s Creed Chronicles: China, not so long ago it turned into the first part of a special trilogy from the tandem Climax Studios And Ubisoft Montreal.

Judging by the description of the www.winzter-casino.net/ developers, in China the sixteenth century you will not get bored. All the brotherhood of the Assassin Shao Jun was interrupted by the newly -made emperor Jiangi, who considered that the thugs in the hoods threaten his rule. The girl managed to escape to the west in time, where, as you know, Ezio taught her well. But, having gained strength, heroine 2.The 5D platformer returns to his homeland to drown sworn enemies in the blood.

By the way, Shao Jun will stand on the path of revenge, armed with an entire arsenal, among which Ubisoft He promises a direct sword to Jian, a secret blade in shoes, Shenbyao and daggers.

Along the way Assassin’s Creed Chronicles: China Users will visit the famous places like Grot Majesishan, the Port of Macau, the Forbidden City and, of course, the Great Chinese Wall.

Assassin’s Creed Chronicles: China will be available to PlayStation 4, PC and Xbox One users. Moreover, those who managed to acquire a seasonal subscription to Assassin’s Creed: Unity Before he was canceled, the game will get free. The rest, get ready to pay 599 rubles for it.

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Historical moment of e -sports: for the first time the world in Starcraft II was not a Korean

Starcraft II There was not enough BlizzCon 2018: the only sensible announcement was Zeratul for the cooperative regime. Nevertheless, the strategy was able to excite fans in another way: for the first time in the history of the world in the world Starcraft II It turned out to be not a Korean.

Koreans are so famous for their power on the e -sports scene that, we can say, have become a separate meme in the gaming industry. Starcraft In South Korea, it is extremely popular – so much so that it was in this country that a large -scale premiere took place Starcraft Remastered.

First Starcraft debuted in 1998 and almost immediately became e -sports discipline in South Korea. So we can assume that the Koreans dominated in both parts Starcraft for 20 (!) years.

At the moment, WCS is the most prestigious tournament in Starcraft II, who conducts herself Blizzard. It consists of two main parts: Koreans compete in the first (although especially desperate foreigners still run there), and representatives of other regions in the second-in the second. Therefore, the final stage of WCS falls not just the best Koreans, but the best among the best! And from this the result of the competition becomes especially amazing.

Stats broke through in the final match (real name – Kim De Yob (Kim Dae Yeob), South Korea, 26 years old, plays for protosss) and Serral (real name – John Sotal (Joona Sotala), Finland, 20 years old, plays for Zerg).

The battle was up to four victories. First, Serral led 3-0, and then Stats managed to get two points. But in the end, Serral turned out to be a champion with the final indicator of 4: 2. Korean dominance in Starcraft Interrupted!

Note that Serral was still among the favorites: during the group stage, he did not lose a single card. The opponents of Serral prophesied Maru, who also showed the perfect result in his group, but in the final stage of Maru lost SOS, and SOS then flew away from Stats. So that you understand, both Maru and SOS are also from South Korea.

The prize fund WCS 2018 amounted to 700,000 US dollars. Serral received $ 280,000, and Stats – $ 112,000.

So that the Earth does not fly jettbetcasino.uk into the heavenly axis from such shocking events, the Asians had to recoup in another discipline: the South Korea team extremely confidently bypassed the Chinese national team in the final of the World Cup Overwatch.

You can follow the decisive battle of Serral and Stats in the record below.

November 5, 2018 Blizzard did not expect fans that Diablo Immortal will hate so much

November 5, 2018 Blizzard is going to transfer all its franchises to mobile phones

Starcraft II: Legacy of the Void

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I will note two things.

The first, this is the first of the 34 world championships, where the non-Korean and the second final won where the non-Korean played. Previously, this was possible only Android on WCG in 2005.

Second, Starcraft handed over in two years in Korea. I even have a blog entry about it. The main reason is the superpopularity of Lola and Overvotcha led to a reduction in expenses for players in SK +. De facto, in the past there were Timhauses with training for 18 hours a day, with teams of 10 people who were chopped together along the CD and a bunch of coaches. Korea’s veneration stagnates and degrades tightly. Plus also changes in the game that cut off a mechanical micro. In general, it is not rushing to the Koreans.

The serraul is certainly well done, but a year ago, three years ago, he could not reach the finals.

So that you understand how much the top is and how much he earned this title, the last time he gave the Korean a match in April, in Europe this year he did not lose a single class of the premiere of the class, and at the recent GSL vs of the world, where, as the name understands, Koreans fight a confident victory, giving only one map to the final. At the very close, he gave only 3 cards for 5 matches, 2 of which BO3, 2 other BO5, and the final BO7. And this is not because he is a player who is incredibly difficult to adapt, on the contrary, he always plays the standard, without inventing some kind of game, but does it at some unattainable level, the Polish player Soul threw the lobby screen on Twitter, where Serral trains the Stav against Arkhon out of 3 (. ) a person (like against Soul, Lambo, Elazer, all the players of the top European level) and the signature that Serral won. True, at the tournament, an organized Qlash team, where Serrala was asked to play a showman against a archon of 4 people at the stars, he lost 0-2, but it was already too much, a SLR, where you are being bred in 4 directions at the same time too much.

I think that in a particular case, the best that everyone can do for themselves is to subscribe to Stal -owner and Alex (Alex007), who will comment on all matches in Russian, which can do this and which is easy enough to understand, really without understanding the game; like a bonus, you can play on its channel. The best that SG can do is remind everyone that once close to the world in the world in Starcraft. Every year so. At the same time, the entire grid of games that determines the last 16 participants goes a month before, in short, if it is interesting – it is better to monitor thematic channels and resources, the portal “On Games as a whole” physically cannot provide so much information.

Maxim, Koreans first have a surname, then a name. So Kim is a surname, and the most popular in both South and North Korea. Remember at least that the previous leader of North Korea is Kim Jong Ir, And the current one is Kim Jong E.

But Stopgame misses a fatty piece of spectators in that it does not stop such events. I did not know about this event and missed. I bypass streaming sites, because the streams for the most part are boring, and news sites do not illuminate such events.

I’m not sure that it would have come to the people. Of the authors of the SG, as far as I know, no one has sufficient experience, at least for understanding what is happening, not to mention this is interesting to submit to the people.

SKAAMIT, how then they live without illness for so long, it stupidly stagnates in the lower body?

How these people have enough time for everything else?
And the usual is a little mobile lifestyle, it does not affect health well.

Damn, the guy walks along the edge … He crossed the road of the Korean mafia, tomorrow he can just break his fingers in the lane. Will go to the police to complain, call the doctor for examination (and they are bought all by the mafia) and he will say, they say, it was just an arthritis or tunnel syndrome, in extreme cases, the guy simply unsuccessfully “fell” and broke all 10 fingers on his hands. )
Some Koreans participate in these tournaments because they are the coolest. All Europeans are unequivocally hinted to stay away as soon as they make the first successes. This person, apparently, did not take them seriously.

I do not really believe that he decided to consciously give the card, I think he was more likely to expect to play his reputation and get a quick victory, but Rogue heroically fought off the first wave and was very ahead due to a slightly more sworn -sorrowed economy and nested nonsense.

1QWERTY9, but the answer is very simple, this is Asians. They love to completely go into the process + their pedantry. For many Korean programers, for example, any full-fledged weekend occurs once every few months. These are the things.

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Hideki Kamia is ready to make up to nine parts of Bayonetta

Remember, Hideki Kamia (Hideki kamiya) either seriously, or jokingly announced the fourth Bayonetta? As it turned out, the game director has really far-reaching plans-he intends to release at least two more parts, and at best to bring the series to nine games. With such thoughts Kamia shared with the Japanese unit IGN.

The leader is engaged Bayonetta for more than thirteen years – earlier Kamia never worked on series for such a long period. According to the game director, over time, the franchise-dimensions are faced with the following problem: the expectations of gamers differ from the vision of the developers.

One of the basic values ​​in Platinumgames – We make games for gamers. However, even we cannot add to the project what the simple majority of users wish. I always believed that developers should have their own beliefs, since it is they who are creators. Now I feel it more than ever.

Hideki Kamia

According to Kamiya, He had already thought https://slottiocasino.org/games/ out the plot of the franchise for several parts in advance and cannot imagine that Bayonetta Someday will end.

I want to create Bayonetta 4 And Bayonetta 5 and intends to offer their companies. Inside the studio, we often say that you can make nine games about Bayonette. And I want people who love this series to believe me when I say that I will not do anything that would undermine the trust of the players.

Hideki Kamia

The leader is not going to limit himself only to license plates – he considers and branches. For example, he recalled that the witch of Jeanne has an alter ego “Milashka Jay” – Kamia I would take up the game about her adventures.

There is nothing more important for me than maintaining a franchise Bayonetta. I am not fixed on what number is next to the name of the project. I just want to reveal the vast world of Bayonetta, which is in my head.

Hideki Kamia

The game director also shared that the studio is working on a non-annexed aaa project, which can be released not only on Switch. The production is still announced back in 2020 Project G.G.. “It will be so large that you cannot compare it with The Wonderful 101: Remastered And Sol Cresta", – emphasized Kamia. He hopes that the team will be able to port Project G.G. for all systems.

Recall during The Game Awards Platinumgames announced the spin-off about young Bayonette- Bayonetta Origins: Cereza and the Lost Demon. The girl will go to the forbidden forest to find a means to save her mother. There she will meet Demon Cheshire – he will get into a plowing toy of Series.

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Hireed OPS – domestic network shooter from creators Contract Wars

Hireed Ops – This is a multiplayer militant from the first person who is dedicated to the confrontation of private military organizations. Players will have to use the latest weapons and special equipment, carry out contracts, build their own bases and prove to everyone in the mercenary market, who is the coolest here.

The authors promise a lot of regimes, including rapid assaults of fortified areas, the search and destruction of the VIP person, as well as quiet night operations using night vision devices and thermal imaging sights. In addition, c Hireed Ops There will be pumping, customization, locations around the world, advanced tactical capabilities and even the competitive regime “Hardcore”, where the fighters are injured, concussion and other damage affecting the gameplay.

Notice that Hireed Ops – This is not a browser "Freedyka". Absolutsoft plans to spread the game through Steam by traditional paid model. The launch is assigned at the end of this year. Sign up for Beto on the official website.

After watching a video Hireed Ops You may feel some kind of branch from Escape from Tarkov. But the developers say that this. "Hireed Ops And Escape from Tarkov – projects that develop two different studios, each of which has its own team. Team Battlestate Games (St. Petersburg) is working on a hardcore shooter Escape from Tarkov, which this summer reached the stage of the first closed testing. Studio Absolutsoft (Moscow) recently announced her own project – a client shooter Hireed Ops, The heir browser Contract Wars. The only thing that relates these games is a general setting in which events unfold", – explained the producer of the project.

September 21, 2016 It seems that https://jettbetcasino.org/mobile-app/ Amazon is about to announce a third-party large-budget action movie

September 21, 2016 Actor from the television series "Walking Dead" will also come to Comic Con Russia 2016

Hireed Ops

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Absolutsoft and Battlestate Games are the same developers, only two different departments. The former were exclusively engaged in Contract Wars. In general, they are pi.

Here, one of the developers of EFT said that they developed Contacr Wars o_o who are absolutsoft then at all ..

And then it turns out that Escape from Tarkov is actually just a prologue to Hird Ops. And the Hird Ops itself will be a complete game.

This project is developed by the department of the same studio as Tarkov. The game itself, until recently, the Bars Stezdalon Contract was called the contract. The game will cost something around 200-300 rubles, according to rumors. The game will be without microtransactions.

CTOP, in CW from AULLUT Soft City Tarkov and mercenaries Baar and YUSEK, in the escape from Tarkov, like the same setting, but there are different games like different things in general, what kind of nonsense?

From what I managed to find in Google to find-a nuclear setting post? If so, then the topic is interesting. The main thing is that they do not let down with the implementation.

To make it clear: Absolut Soft is the original office, which was developing CW and CW: SA, which is now renamed this Hird OPS (apparently the popularity of the Standalone prefix has already passed). Battlestate is all the same people who plow in AS, for the most part, only more, because they hired people under EFT.

From the geographical location of the offices, their essence does not change. The developers received the main money for EFT precisely from Contract Wars, as well as the experience of working with Unity 3D, which means that:
a) these are the same people, just someone very hard.
b) the split of the developers for some reason.
And in general, this is a studio, not companies.

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The story of the Castlevania series. INTERMISSION. Belmont’s pocket adventure. // The Adventure, Belmont’s Revenge, Kid Dracula

So, the era of the Dracula series ended on Family Computer – the first act in Castlevania life. The time of the father of the franchise – Hitoshi Akamatsu ended. But Castlevania further grew without its creator, while not losing the characteristic features that Akamatatsu-san brought him. And all the features. Thought out gam-design, diverse gameplay, magnificent and memorable sound, stylish design. All these foundations that the Hitoshi laid down did not disappear in the future, and even, on the contrary, developed very actively and finalized.

So after the second part, spin-off was developed, in which Hitoshi Akamatsu did not take part. And during the development of his final game in this series, a portable successor was already developed on the only gaining popularity of the portable console from Nintendo – Game Boy.

But this is not a new act on the path of this series, this is only a small halt before a big trip on a long another 20 years. And such stops will be after each significant period of time in the life of the franchise. Therefore, I suggest you sit down a little, pour yourself with hot coffee or tea, depending on your preferences, and find out how a series of Dracula began to conquer the already “pocket” gamers of that time.

By 1989, the series about Dracula was well known in Japan and in the West. By that time, two license plates on Famicom, one on MSX and another on the arcade gland were released. In Konami bins, Hitoshi prepared the third part, and she should go out at the end of the same year.

In the same year, Nintendo was ready for the first portable console. The essence of the device was that you could take your favorite game in your pocket and play, where you would like it (well, where there was good lighting, since this toy did not have a screen of the screen). Previously, the same Nintendo already had portable prefixes – Game and Watch. But the bitterness was that each prefix was with a separate game that could not be changed. And Game Boy has everything different. You can play any game that you have. That is, like Famicom, only in your pocket!

And what does any console sell? Right! These are games. And Nintendo needed loud and good games. On the launch of the console, the big n released a couple of small games and a new part about a mustachioed plumber. But the prefix needed even loud names, so Nintendo turned to its longtime partners, who had long made good games on Famicom, and one of these companies became Konami.

Konami by that time had enough cunning franchises. Take the same Contra or Gradius. But the leadership decided to make the pioneer his other series. And this series became … Well, of course, Castlevania, what else did you expect to see? The most interesting thing is that Akumajou Densetsu and a new game about Dracula on Game Boy were developed in parallel. Maybe even that game began to be developed later than most. But she came out before.

It was in October 1989 https://pirate-spins.uk/ that the Japanese market saw Dracula Densetsu (Per. Ang.: "Legend of Dracula"; per. Rus.: "Legend of Dracula"). The development was led by Masato Maegawa (Yoshiaki Yamada) and Yoshiaki Yamada. Maygawa is known as the developer Gunstar Heroes and Sin and Punishment, and, possibly, even as the founder of Treasure Company. But all this will happen in his career in the future, and at the moment Dracula Densetsu is his first project. And it is very clearly visible. And Yoshiaki Yamada, Gradius 2 and Track & Field II, was engaged in the development of this game. But still there is a feeling that Dracula Densetsu is also a pen of the pen for him. And I will explain it a bit later. In the meantime, the plot.

Transylvania is a small country in Europe, and it is connected with the legend of the evil demon. With his great evil force, the legacy of Count Dracula terrified people. However, it doesn’t matter how many times Dracula was returning to life, he could not plunge the world into darkness. All thanks to Simon – the descendant of the Belmont clan.

Devil Dracula lived long before the confrontation of Simon. Not like a devil, but like an evil sorcerer. Count Draculus was very interested in otherworldly forces and dark rituals. So he built an ominous castle on the outskirts of Transylvania and performed devilish experiments every night. He called the powerful demons from the infernal world to serve the count. And Dracula himself tried to get eternal life. So he became the king of demons in reality – Prince of Darkness.

Every day the graph forces grew. His army grew. The prince of darkness sowed horror for the whole Transylvania until one person once came. The descendant of the ancient clan is Christopher Belmondo. Christopher went to personally captivate the self -navigated prince once and for all. I wonder if he will manage to cope with such a terrifying force of the Count Dracula?

And again we have a story that Dracula wants to drown the whole of Europe with darkness, and another Belmont decided to interfere with this. But the most interesting thing is that in the Manul of this game it is mentioned that this is his first attempt to capture the world of people. More precisely, hints for this. But we already know that earlier Dracula had already attempted to Europe, and he failed. And also it proves that at that time they did not care about the plot of the games and the elaboration of Laura too. But not because of the plot, we play this series of games, but because of the worked out and atmospheric gameplay. Right?

So. Dracula Densetsu was unlucky to be the first game from the Dracula series on Game Boy, one of the first game in general on a pocket console, and even the first game Masato Maygava. Why do I think so? Now we will analyze.

But to begin with, I would like to say that Game Boy was a console, of course, close to Famicom in iron, but still being a console weaker for that time. This is due to its compactness. Dracula Densetsu is different from its older brothers. And I am not about the visual and musical part, more on that later. I’m talking about gameplay and game design component.

Gameplayino Christopher knows the same as Simon and Trevor. He jumps only in the arc. Hits a whip, which can also become stronger after each improvement. But this Belmont cannot use additional weapons. Because of this, the location design must be built taking into account this omission. And also taking into account the fact that Christopher’s whip improves differently.

First, this Belmont is given Vampire Killer, then the whip improves to the Morning Star, and to the immediately elongated. Well, and the third improvement what? And our third is Fireball Whip. This new whip for the series. When impact, the fire ball throws forward. Sounds like a very useful feature, and it is such. But at a time to improve the whip to the fire and go through the whole game would be too simple (by the way, the whip improves with special balls). Therefore, Maygava and Yamada decided that the Christopher, after each blow, was dropped to the previous one. Sounds as a logical solution, and in principle, it is.

Yamada and Maygawa, having deprived the players to use additional weapons, gave in return the whip, which shoots Fireball. This is actually a good alternative, and so you need to do. Another distinctive feature of this game is ropes that are scattered at all levels and are the replacement of the stairs.

How can you logically think about it, the hero will climb upstairs on them. But in certain segments of the game of these ropes, there are many. And okay, if they were somehow correctly placed and not very annoyed, but no. Sometimes, in order to jump on them or jump from one rope to another, you need to read the trajectory of the jump right to the pixel, otherwise the kayuk. And, and Christopher, when he hangs on a rope, cannot beat a whip, which is also sometimes angry, but far from always.

And what really infuriates is jumping. More precisely, their crookedness. This, comrades, is kibead. I understand that gamed -designers have little experience in developing games, Game Boy is a new console, and it was difficult to figure it out, but why one of the main mechanics of the game was made crookedly? Well, sometimes, sometimes to jump to a certain platform, you need to have a scientific degree in physics. And it will be in the very first level

By the way, later Contra has such a problem on Game Boy, although the game will be released in 1991. So that you understand, Christopher is not jumping along a long arc, as his descendant and grandfather did, but on a narrower. That is, if two blocks jumped in front of them on Famicom/Nes, then Christopher barely jumped only one!

Okay, you cannot make a character jump, as in past parts. You can forgive this. But then it was possible to build levels taking into account this normally! But no. The players are mocking us. I understand that the game should be difficult, but if the player in this game dies, then this is 80-85% due to the fault of the game itself! Because the character on the pixel did not jump to the platform. Anyway, the game is built in such a way that everything passes to.

Take, for example, the entire third level. We will have time to reach a safe place until the press from the spikes will crush us. We will climb the endless number of ropes in order to have time to leave the rising platform with spikes. And then run away along the winding corridors from a large wall with spikes. Yes, there is also a fetish on spikes. In addition to the third stage with spikes, the fourth is also half dedicated to spikes. Only. And you need to jump on them.

It’s good that the game itself is short. Just 4 levels: forest, caves, some rooms with spikes and Dracula’s castle. And honestly. In each level there is something memorable. In the first, these are small platforms that you need to jump. Secondly, it is a bridge with exploding eyes. Third … – Spikes. Fourth, too, spikes. Well, in the second, there is also an element of raminess. More precisely, there is a place where the premises are piled and you need to find the right passage.